#pragma once
#include "BaseForm.h"

using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;


namespace ObjDataEdit
{
	/// <summary> 
	/// Summary for SuitForm
	///
	/// WARNING: If you change the name of this class, you will need to change the 
	///          'Resource File Name' property for the managed resource compiler tool 
	///          associated with all .resx files this class depends on.  Otherwise,
	///          the designers will not be able to interact properly with localized
	///          resources associated with this form.
	/// </summary>
#ifndef _Just_Show_DotNet_Form_
    public __gc class SuitForm : public System::Windows::Forms::Form
#else 
    public __gc class SuitForm : public BaseForm
#endif
	{
	public: 
        SuitForm( char* FormName , char* DBName , char* OutputFile  , bool IsReadOnly , SearchFormTypeENUM FormType ) :  BaseForm( FormName , DBName , OutputFile  , IsReadOnly , FormType )
        {
			CB_AbilityList	= new ArrayList; 
			NUD_Value		= new ArrayList; 

            InitializeComponent();
            this->panel4_Base->Controls->Add(this->panel1);
        }       
	protected: 
		void Dispose(Boolean disposing)
		{
			if (disposing && components)
			{
				components->Dispose();
			}
			__super::Dispose(disposing);
		}
    private: System::Windows::Forms::Panel *  panel1;
	private: System::Windows::Forms::GroupBox*  groupBox1;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value5;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value4;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value3;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value2;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value1;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList5;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList4;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList3;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList2;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList1;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value10;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value9;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value8;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value7;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value6;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList10;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList9;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList8;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList7;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList6;
	private: System::Windows::Forms::ComboBox*  CB_PreviewTotal;
	private: System::Windows::Forms::Label*  label1;
	private: System::Windows::Forms::ComboBox*  CB_TotalCount;
	private: System::Windows::Forms::GroupBox*  GB_SuitAbility10;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value37;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value36;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value35;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList37;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList36;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList35;
	private: System::Windows::Forms::GroupBox*  GB_SuitAbility9;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value34;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value33;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value32;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList34;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList33;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList32;
	private: System::Windows::Forms::GroupBox*  GB_SuitAbility8;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value31;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value30;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value29;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList31;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList30;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList29;
	private: System::Windows::Forms::GroupBox*  GB_SuitAbility7;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value28;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value27;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value26;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList28;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList27;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList26;
	private: System::Windows::Forms::GroupBox*  GB_SuitAbility6;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value25;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value24;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value23;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList25;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList24;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList23;
	private: System::Windows::Forms::GroupBox*  GB_SuitAbility5;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value22;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value21;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value20;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList22;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList21;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList20;
	private: System::Windows::Forms::GroupBox*  GB_SuitAbility4;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value19;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value18;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value17;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList19;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList18;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList17;
	private: System::Windows::Forms::GroupBox*  GB_SuitAbility3;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value16;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value15;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value14;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList16;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList15;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList14;
	private: System::Windows::Forms::GroupBox*  GB_SuitAbility2;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value13;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value12;
	private: System::Windows::Forms::NumericUpDown*  NUD_Value11;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList13;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList12;
	private: System::Windows::Forms::ComboBox*  CB_AbilityList11;
	private: System::Windows::Forms::GroupBox*  groupBox2;
	private: System::Windows::Forms::Label*  LB_SuitList10;
	private: System::Windows::Forms::TextBox*  TB_SuitList10;
	private: System::Windows::Forms::Label*  LB_SuitList9;
	private: System::Windows::Forms::TextBox*  TB_SuitList9;
	private: System::Windows::Forms::Label*  LB_SuitList8;
	private: System::Windows::Forms::TextBox*  TB_SuitList8;
	private: System::Windows::Forms::Label*  LB_SuitList7;
	private: System::Windows::Forms::TextBox*  TB_SuitList7;
	private: System::Windows::Forms::Label*  LB_SuitList6;
	private: System::Windows::Forms::TextBox*  TB_SuitList6;
	private: System::Windows::Forms::Label*  LB_SuitList5;
	private: System::Windows::Forms::TextBox*  TB_SuitList5;
	private: System::Windows::Forms::Label*  LB_SuitList4;
	private: System::Windows::Forms::TextBox*  TB_SuitList4;
	private: System::Windows::Forms::Label*  LB_SuitList3;
	private: System::Windows::Forms::TextBox*  TB_SuitList3;
	private: System::Windows::Forms::Label*  LB_SuitList2;
	private: System::Windows::Forms::TextBox*  TB_SuitList2;
	private: System::Windows::Forms::Label*  LB_SuitList1;
	private: System::Windows::Forms::TextBox*  TB_SuitList1;
private: System::Windows::Forms::GroupBox*  groupBox3;
private: System::Windows::Forms::Label*  LB_SuitISkillD4;


private: System::Windows::Forms::TextBox*  textBox2;
private: System::Windows::Forms::Label*  LB_SuitISkillD3;

private: System::Windows::Forms::TextBox*  textBox3;
private: System::Windows::Forms::Label*  LB_SuitISkillD2;

private: System::Windows::Forms::TextBox*  textBox4;
private: System::Windows::Forms::Label*  LB_SuitISkillD1;

private: System::Windows::Forms::TextBox*  textBox5;
private: System::Windows::Forms::Label*  label2;
private: System::Windows::Forms::TextBox*  textBox1;

	private:
		/// <summary>
		/// Required designer variable.
		/// </summary>
		System::ComponentModel::Container* components;

		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		void InitializeComponent(void)
		{
			this->panel1 = (new System::Windows::Forms::Panel());
			this->groupBox3 = (new System::Windows::Forms::GroupBox());
			this->label2 = (new System::Windows::Forms::Label());
			this->textBox1 = (new System::Windows::Forms::TextBox());
			this->LB_SuitISkillD4 = (new System::Windows::Forms::Label());
			this->textBox2 = (new System::Windows::Forms::TextBox());
			this->LB_SuitISkillD3 = (new System::Windows::Forms::Label());
			this->textBox3 = (new System::Windows::Forms::TextBox());
			this->LB_SuitISkillD2 = (new System::Windows::Forms::Label());
			this->textBox4 = (new System::Windows::Forms::TextBox());
			this->LB_SuitISkillD1 = (new System::Windows::Forms::Label());
			this->textBox5 = (new System::Windows::Forms::TextBox());
			this->groupBox2 = (new System::Windows::Forms::GroupBox());
			this->LB_SuitList10 = (new System::Windows::Forms::Label());
			this->TB_SuitList10 = (new System::Windows::Forms::TextBox());
			this->LB_SuitList9 = (new System::Windows::Forms::Label());
			this->TB_SuitList9 = (new System::Windows::Forms::TextBox());
			this->LB_SuitList8 = (new System::Windows::Forms::Label());
			this->TB_SuitList8 = (new System::Windows::Forms::TextBox());
			this->LB_SuitList7 = (new System::Windows::Forms::Label());
			this->TB_SuitList7 = (new System::Windows::Forms::TextBox());
			this->LB_SuitList6 = (new System::Windows::Forms::Label());
			this->TB_SuitList6 = (new System::Windows::Forms::TextBox());
			this->LB_SuitList5 = (new System::Windows::Forms::Label());
			this->TB_SuitList5 = (new System::Windows::Forms::TextBox());
			this->LB_SuitList4 = (new System::Windows::Forms::Label());
			this->TB_SuitList4 = (new System::Windows::Forms::TextBox());
			this->LB_SuitList3 = (new System::Windows::Forms::Label());
			this->TB_SuitList3 = (new System::Windows::Forms::TextBox());
			this->LB_SuitList2 = (new System::Windows::Forms::Label());
			this->TB_SuitList2 = (new System::Windows::Forms::TextBox());
			this->LB_SuitList1 = (new System::Windows::Forms::Label());
			this->TB_SuitList1 = (new System::Windows::Forms::TextBox());
			this->label1 = (new System::Windows::Forms::Label());
			this->CB_TotalCount = (new System::Windows::Forms::ComboBox());
			this->GB_SuitAbility10 = (new System::Windows::Forms::GroupBox());
			this->NUD_Value37 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value36 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value35 = (new System::Windows::Forms::NumericUpDown());
			this->CB_AbilityList37 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList36 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList35 = (new System::Windows::Forms::ComboBox());
			this->GB_SuitAbility9 = (new System::Windows::Forms::GroupBox());
			this->NUD_Value34 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value33 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value32 = (new System::Windows::Forms::NumericUpDown());
			this->CB_AbilityList34 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList33 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList32 = (new System::Windows::Forms::ComboBox());
			this->GB_SuitAbility8 = (new System::Windows::Forms::GroupBox());
			this->NUD_Value31 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value30 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value29 = (new System::Windows::Forms::NumericUpDown());
			this->CB_AbilityList31 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList30 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList29 = (new System::Windows::Forms::ComboBox());
			this->GB_SuitAbility7 = (new System::Windows::Forms::GroupBox());
			this->NUD_Value28 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value27 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value26 = (new System::Windows::Forms::NumericUpDown());
			this->CB_AbilityList28 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList27 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList26 = (new System::Windows::Forms::ComboBox());
			this->GB_SuitAbility6 = (new System::Windows::Forms::GroupBox());
			this->NUD_Value25 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value24 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value23 = (new System::Windows::Forms::NumericUpDown());
			this->CB_AbilityList25 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList24 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList23 = (new System::Windows::Forms::ComboBox());
			this->GB_SuitAbility5 = (new System::Windows::Forms::GroupBox());
			this->NUD_Value22 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value21 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value20 = (new System::Windows::Forms::NumericUpDown());
			this->CB_AbilityList22 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList21 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList20 = (new System::Windows::Forms::ComboBox());
			this->GB_SuitAbility4 = (new System::Windows::Forms::GroupBox());
			this->NUD_Value19 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value18 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value17 = (new System::Windows::Forms::NumericUpDown());
			this->CB_AbilityList19 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList18 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList17 = (new System::Windows::Forms::ComboBox());
			this->GB_SuitAbility3 = (new System::Windows::Forms::GroupBox());
			this->NUD_Value16 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value15 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value14 = (new System::Windows::Forms::NumericUpDown());
			this->CB_AbilityList16 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList15 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList14 = (new System::Windows::Forms::ComboBox());
			this->GB_SuitAbility2 = (new System::Windows::Forms::GroupBox());
			this->NUD_Value13 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value12 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value11 = (new System::Windows::Forms::NumericUpDown());
			this->CB_AbilityList13 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList12 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList11 = (new System::Windows::Forms::ComboBox());
			this->groupBox1 = (new System::Windows::Forms::GroupBox());
			this->CB_PreviewTotal = (new System::Windows::Forms::ComboBox());
			this->NUD_Value10 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value9 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value8 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value7 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value6 = (new System::Windows::Forms::NumericUpDown());
			this->CB_AbilityList10 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList9 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList8 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList7 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList6 = (new System::Windows::Forms::ComboBox());
			this->NUD_Value5 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value4 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value3 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value2 = (new System::Windows::Forms::NumericUpDown());
			this->NUD_Value1 = (new System::Windows::Forms::NumericUpDown());
			this->CB_AbilityList5 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList4 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList3 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList2 = (new System::Windows::Forms::ComboBox());
			this->CB_AbilityList1 = (new System::Windows::Forms::ComboBox());
			this->panel1->SuspendLayout();
			this->groupBox3->SuspendLayout();
			this->groupBox2->SuspendLayout();
			this->GB_SuitAbility10->SuspendLayout();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value37))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value36))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value35))->BeginInit();
			this->GB_SuitAbility9->SuspendLayout();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value34))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value33))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value32))->BeginInit();
			this->GB_SuitAbility8->SuspendLayout();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value31))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value30))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value29))->BeginInit();
			this->GB_SuitAbility7->SuspendLayout();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value28))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value27))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value26))->BeginInit();
			this->GB_SuitAbility6->SuspendLayout();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value25))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value24))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value23))->BeginInit();
			this->GB_SuitAbility5->SuspendLayout();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value22))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value21))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value20))->BeginInit();
			this->GB_SuitAbility4->SuspendLayout();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value19))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value18))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value17))->BeginInit();
			this->GB_SuitAbility3->SuspendLayout();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value16))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value15))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value14))->BeginInit();
			this->GB_SuitAbility2->SuspendLayout();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value13))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value12))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value11))->BeginInit();
			this->groupBox1->SuspendLayout();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value10))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value9))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value8))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value7))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value6))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value5))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value4))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value3))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value2))->BeginInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value1))->BeginInit();
			this->SuspendLayout();
			// 
			// panel1
			// 
			this->panel1->AutoScroll = true;
			this->panel1->Controls->Add(this->groupBox3);
			this->panel1->Controls->Add(this->groupBox2);
			this->panel1->Controls->Add(this->label1);
			this->panel1->Controls->Add(this->CB_TotalCount);
			this->panel1->Controls->Add(this->GB_SuitAbility10);
			this->panel1->Controls->Add(this->GB_SuitAbility9);
			this->panel1->Controls->Add(this->GB_SuitAbility8);
			this->panel1->Controls->Add(this->GB_SuitAbility7);
			this->panel1->Controls->Add(this->GB_SuitAbility6);
			this->panel1->Controls->Add(this->GB_SuitAbility5);
			this->panel1->Controls->Add(this->GB_SuitAbility4);
			this->panel1->Controls->Add(this->GB_SuitAbility3);
			this->panel1->Controls->Add(this->GB_SuitAbility2);
			this->panel1->Controls->Add(this->groupBox1);
			this->panel1->Dock = System::Windows::Forms::DockStyle::Fill;
			this->panel1->Location = System::Drawing::Point(0, 0);
			this->panel1->Name = S"panel1";
			this->panel1->Size = System::Drawing::Size(941, 734);
			this->panel1->TabIndex = 0;
			// 
			// groupBox3
			// 
			this->groupBox3->Controls->Add(this->label2);
			this->groupBox3->Controls->Add(this->textBox1);
			this->groupBox3->Controls->Add(this->LB_SuitISkillD4);
			this->groupBox3->Controls->Add(this->textBox2);
			this->groupBox3->Controls->Add(this->LB_SuitISkillD3);
			this->groupBox3->Controls->Add(this->textBox3);
			this->groupBox3->Controls->Add(this->LB_SuitISkillD2);
			this->groupBox3->Controls->Add(this->textBox4);
			this->groupBox3->Controls->Add(this->LB_SuitISkillD1);
			this->groupBox3->Controls->Add(this->textBox5);
			this->groupBox3->Location = System::Drawing::Point(716, 356);
			this->groupBox3->Name = S"groupBox3";
			this->groupBox3->Size = System::Drawing::Size(201, 165);
			this->groupBox3->TabIndex = 143;
			this->groupBox3->TabStop = false;
			this->groupBox3->Text = S"套裝技能";
			// 
			// label2
			// 
			this->label2->AutoSize = true;
			this->label2->Location = System::Drawing::Point(13, 143);
			this->label2->Name = S"label2";
			this->label2->Size = System::Drawing::Size(53, 12);
			this->label2->TabIndex = 178;
			this->label2->Text = S"金錢消耗";
			// 
			// textBox1
			// 
			this->textBox1->Location = System::Drawing::Point(72, 137);
			this->textBox1->Name = S"textBox1";
			this->textBox1->Size = System::Drawing::Size(102, 22);
			this->textBox1->TabIndex = 177;
			this->textBox1->Tag = S"SuitSkillMoney";
			this->textBox1->Text = S"0";
			this->textBox1->TextChanged += new System::EventHandler(this, &SuitForm::GetIntValue_TextChanged);
			// 
			// LB_SuitISkillD4
			// 
			this->LB_SuitISkillD4->AutoSize = true;
			this->LB_SuitISkillD4->Location = System::Drawing::Point(84, 106);
			this->LB_SuitISkillD4->Name = S"LB_SuitISkillD4";
			this->LB_SuitISkillD4->Size = System::Drawing::Size(53, 12);
			this->LB_SuitISkillD4->TabIndex = 176;
			this->LB_SuitISkillD4->Text = S"技能名稱";
			// 
			// textBox2
			// 
			this->textBox2->Location = System::Drawing::Point(6, 103);
			this->textBox2->Name = S"textBox2";
			this->textBox2->Size = System::Drawing::Size(72, 22);
			this->textBox2->TabIndex = 175;
			this->textBox2->Tag = S"SuitISkillD4";
			this->textBox2->Text = S"0";
			this->textBox2->TextChanged += new System::EventHandler(this, &SuitForm::GetIntValue_TextChanged);
			// 
			// LB_SuitISkillD3
			// 
			this->LB_SuitISkillD3->AutoSize = true;
			this->LB_SuitISkillD3->Location = System::Drawing::Point(84, 78);
			this->LB_SuitISkillD3->Name = S"LB_SuitISkillD3";
			this->LB_SuitISkillD3->Size = System::Drawing::Size(53, 12);
			this->LB_SuitISkillD3->TabIndex = 174;
			this->LB_SuitISkillD3->Text = S"技能名稱";
			// 
			// textBox3
			// 
			this->textBox3->Location = System::Drawing::Point(6, 75);
			this->textBox3->Name = S"textBox3";
			this->textBox3->Size = System::Drawing::Size(72, 22);
			this->textBox3->TabIndex = 173;
			this->textBox3->Tag = S"SuitISkillD3";
			this->textBox3->Text = S"0";
			this->textBox3->TextChanged += new System::EventHandler(this, &SuitForm::GetIntValue_TextChanged);
			// 
			// LB_SuitISkillD2
			// 
			this->LB_SuitISkillD2->AutoSize = true;
			this->LB_SuitISkillD2->Location = System::Drawing::Point(84, 50);
			this->LB_SuitISkillD2->Name = S"LB_SuitISkillD2";
			this->LB_SuitISkillD2->Size = System::Drawing::Size(53, 12);
			this->LB_SuitISkillD2->TabIndex = 172;
			this->LB_SuitISkillD2->Text = S"技能名稱";
			// 
			// textBox4
			// 
			this->textBox4->Location = System::Drawing::Point(6, 47);
			this->textBox4->Name = S"textBox4";
			this->textBox4->Size = System::Drawing::Size(72, 22);
			this->textBox4->TabIndex = 171;
			this->textBox4->Tag = S"SuitISkillD2";
			this->textBox4->Text = S"0";
			this->textBox4->TextChanged += new System::EventHandler(this, &SuitForm::GetIntValue_TextChanged);
			// 
			// LB_SuitISkillD1
			// 
			this->LB_SuitISkillD1->AutoSize = true;
			this->LB_SuitISkillD1->Location = System::Drawing::Point(84, 24);
			this->LB_SuitISkillD1->Name = S"LB_SuitISkillD1";
			this->LB_SuitISkillD1->Size = System::Drawing::Size(53, 12);
			this->LB_SuitISkillD1->TabIndex = 170;
			this->LB_SuitISkillD1->Text = S"技能名稱";
			// 
			// textBox5
			// 
			this->textBox5->Location = System::Drawing::Point(6, 21);
			this->textBox5->Name = S"textBox5";
			this->textBox5->Size = System::Drawing::Size(72, 22);
			this->textBox5->TabIndex = 169;
			this->textBox5->Tag = S"SuitISkillD1";
			this->textBox5->Text = S"0";
			this->textBox5->TextChanged += new System::EventHandler(this, &SuitForm::GetIntValue_TextChanged);
			// 
			// groupBox2
			// 
			this->groupBox2->Controls->Add(this->LB_SuitList10);
			this->groupBox2->Controls->Add(this->TB_SuitList10);
			this->groupBox2->Controls->Add(this->LB_SuitList9);
			this->groupBox2->Controls->Add(this->TB_SuitList9);
			this->groupBox2->Controls->Add(this->LB_SuitList8);
			this->groupBox2->Controls->Add(this->TB_SuitList8);
			this->groupBox2->Controls->Add(this->LB_SuitList7);
			this->groupBox2->Controls->Add(this->TB_SuitList7);
			this->groupBox2->Controls->Add(this->LB_SuitList6);
			this->groupBox2->Controls->Add(this->TB_SuitList6);
			this->groupBox2->Controls->Add(this->LB_SuitList5);
			this->groupBox2->Controls->Add(this->TB_SuitList5);
			this->groupBox2->Controls->Add(this->LB_SuitList4);
			this->groupBox2->Controls->Add(this->TB_SuitList4);
			this->groupBox2->Controls->Add(this->LB_SuitList3);
			this->groupBox2->Controls->Add(this->TB_SuitList3);
			this->groupBox2->Controls->Add(this->LB_SuitList2);
			this->groupBox2->Controls->Add(this->TB_SuitList2);
			this->groupBox2->Controls->Add(this->LB_SuitList1);
			this->groupBox2->Controls->Add(this->TB_SuitList1);
			this->groupBox2->Location = System::Drawing::Point(723, 42);
			this->groupBox2->Name = S"groupBox2";
			this->groupBox2->Size = System::Drawing::Size(156, 308);
			this->groupBox2->TabIndex = 142;
			this->groupBox2->TabStop = false;
			this->groupBox2->Text = S"套裝資料";
			// 
			// LB_SuitList10
			// 
			this->LB_SuitList10->AutoSize = true;
			this->LB_SuitList10->Location = System::Drawing::Point(84, 275);
			this->LB_SuitList10->Name = S"LB_SuitList10";
			this->LB_SuitList10->Size = System::Drawing::Size(53, 12);
			this->LB_SuitList10->TabIndex = 180;
			this->LB_SuitList10->Text = S"套裝名稱";
			// 
			// TB_SuitList10
			// 
			this->TB_SuitList10->Location = System::Drawing::Point(6, 272);
			this->TB_SuitList10->Name = S"TB_SuitList10";
			this->TB_SuitList10->ReadOnly = true;
			this->TB_SuitList10->Size = System::Drawing::Size(72, 22);
			this->TB_SuitList10->TabIndex = 179;
			this->TB_SuitList10->Tag = S"SuitID";
			this->TB_SuitList10->Text = S"0";
			this->TB_SuitList10->DoubleClick += new System::EventHandler(this, &SuitForm::SearchObj_DClick);
			// 
			// LB_SuitList9
			// 
			this->LB_SuitList9->AutoSize = true;
			this->LB_SuitList9->Location = System::Drawing::Point(84, 247);
			this->LB_SuitList9->Name = S"LB_SuitList9";
			this->LB_SuitList9->Size = System::Drawing::Size(53, 12);
			this->LB_SuitList9->TabIndex = 178;
			this->LB_SuitList9->Text = S"套裝名稱";
			// 
			// TB_SuitList9
			// 
			this->TB_SuitList9->Location = System::Drawing::Point(6, 244);
			this->TB_SuitList9->Name = S"TB_SuitList9";
			this->TB_SuitList9->ReadOnly = true;
			this->TB_SuitList9->Size = System::Drawing::Size(72, 22);
			this->TB_SuitList9->TabIndex = 177;
			this->TB_SuitList9->Tag = S"SuitID";
			this->TB_SuitList9->Text = S"0";
			this->TB_SuitList9->DoubleClick += new System::EventHandler(this, &SuitForm::SearchObj_DClick);
			// 
			// LB_SuitList8
			// 
			this->LB_SuitList8->AutoSize = true;
			this->LB_SuitList8->Location = System::Drawing::Point(84, 219);
			this->LB_SuitList8->Name = S"LB_SuitList8";
			this->LB_SuitList8->Size = System::Drawing::Size(53, 12);
			this->LB_SuitList8->TabIndex = 176;
			this->LB_SuitList8->Text = S"套裝名稱";
			// 
			// TB_SuitList8
			// 
			this->TB_SuitList8->Location = System::Drawing::Point(6, 216);
			this->TB_SuitList8->Name = S"TB_SuitList8";
			this->TB_SuitList8->ReadOnly = true;
			this->TB_SuitList8->Size = System::Drawing::Size(72, 22);
			this->TB_SuitList8->TabIndex = 175;
			this->TB_SuitList8->Tag = S"SuitID";
			this->TB_SuitList8->Text = S"0";
			this->TB_SuitList8->DoubleClick += new System::EventHandler(this, &SuitForm::SearchObj_DClick);
			// 
			// LB_SuitList7
			// 
			this->LB_SuitList7->AutoSize = true;
			this->LB_SuitList7->Location = System::Drawing::Point(84, 191);
			this->LB_SuitList7->Name = S"LB_SuitList7";
			this->LB_SuitList7->Size = System::Drawing::Size(53, 12);
			this->LB_SuitList7->TabIndex = 174;
			this->LB_SuitList7->Text = S"套裝名稱";
			// 
			// TB_SuitList7
			// 
			this->TB_SuitList7->Location = System::Drawing::Point(6, 188);
			this->TB_SuitList7->Name = S"TB_SuitList7";
			this->TB_SuitList7->ReadOnly = true;
			this->TB_SuitList7->Size = System::Drawing::Size(72, 22);
			this->TB_SuitList7->TabIndex = 173;
			this->TB_SuitList7->Tag = S"SuitID";
			this->TB_SuitList7->Text = S"0";
			this->TB_SuitList7->DoubleClick += new System::EventHandler(this, &SuitForm::SearchObj_DClick);
			// 
			// LB_SuitList6
			// 
			this->LB_SuitList6->AutoSize = true;
			this->LB_SuitList6->Location = System::Drawing::Point(84, 163);
			this->LB_SuitList6->Name = S"LB_SuitList6";
			this->LB_SuitList6->Size = System::Drawing::Size(53, 12);
			this->LB_SuitList6->TabIndex = 172;
			this->LB_SuitList6->Text = S"套裝名稱";
			// 
			// TB_SuitList6
			// 
			this->TB_SuitList6->Location = System::Drawing::Point(6, 160);
			this->TB_SuitList6->Name = S"TB_SuitList6";
			this->TB_SuitList6->ReadOnly = true;
			this->TB_SuitList6->Size = System::Drawing::Size(72, 22);
			this->TB_SuitList6->TabIndex = 171;
			this->TB_SuitList6->Tag = S"SuitID";
			this->TB_SuitList6->Text = S"0";
			this->TB_SuitList6->DoubleClick += new System::EventHandler(this, &SuitForm::SearchObj_DClick);
			// 
			// LB_SuitList5
			// 
			this->LB_SuitList5->AutoSize = true;
			this->LB_SuitList5->Location = System::Drawing::Point(84, 137);
			this->LB_SuitList5->Name = S"LB_SuitList5";
			this->LB_SuitList5->Size = System::Drawing::Size(53, 12);
			this->LB_SuitList5->TabIndex = 170;
			this->LB_SuitList5->Text = S"套裝名稱";
			// 
			// TB_SuitList5
			// 
			this->TB_SuitList5->Location = System::Drawing::Point(6, 134);
			this->TB_SuitList5->Name = S"TB_SuitList5";
			this->TB_SuitList5->ReadOnly = true;
			this->TB_SuitList5->Size = System::Drawing::Size(72, 22);
			this->TB_SuitList5->TabIndex = 169;
			this->TB_SuitList5->Tag = S"SuitID";
			this->TB_SuitList5->Text = S"0";
			this->TB_SuitList5->DoubleClick += new System::EventHandler(this, &SuitForm::SearchObj_DClick);
			// 
			// LB_SuitList4
			// 
			this->LB_SuitList4->AutoSize = true;
			this->LB_SuitList4->Location = System::Drawing::Point(84, 106);
			this->LB_SuitList4->Name = S"LB_SuitList4";
			this->LB_SuitList4->Size = System::Drawing::Size(53, 12);
			this->LB_SuitList4->TabIndex = 168;
			this->LB_SuitList4->Text = S"套裝名稱";
			// 
			// TB_SuitList4
			// 
			this->TB_SuitList4->Location = System::Drawing::Point(6, 103);
			this->TB_SuitList4->Name = S"TB_SuitList4";
			this->TB_SuitList4->ReadOnly = true;
			this->TB_SuitList4->Size = System::Drawing::Size(72, 22);
			this->TB_SuitList4->TabIndex = 167;
			this->TB_SuitList4->Tag = S"SuitID";
			this->TB_SuitList4->Text = S"0";
			this->TB_SuitList4->DoubleClick += new System::EventHandler(this, &SuitForm::SearchObj_DClick);
			// 
			// LB_SuitList3
			// 
			this->LB_SuitList3->AutoSize = true;
			this->LB_SuitList3->Location = System::Drawing::Point(84, 78);
			this->LB_SuitList3->Name = S"LB_SuitList3";
			this->LB_SuitList3->Size = System::Drawing::Size(53, 12);
			this->LB_SuitList3->TabIndex = 166;
			this->LB_SuitList3->Text = S"套裝名稱";
			// 
			// TB_SuitList3
			// 
			this->TB_SuitList3->Location = System::Drawing::Point(6, 75);
			this->TB_SuitList3->Name = S"TB_SuitList3";
			this->TB_SuitList3->ReadOnly = true;
			this->TB_SuitList3->Size = System::Drawing::Size(72, 22);
			this->TB_SuitList3->TabIndex = 165;
			this->TB_SuitList3->Tag = S"SuitID";
			this->TB_SuitList3->Text = S"0";
			this->TB_SuitList3->DoubleClick += new System::EventHandler(this, &SuitForm::SearchObj_DClick);
			// 
			// LB_SuitList2
			// 
			this->LB_SuitList2->AutoSize = true;
			this->LB_SuitList2->Location = System::Drawing::Point(84, 50);
			this->LB_SuitList2->Name = S"LB_SuitList2";
			this->LB_SuitList2->Size = System::Drawing::Size(53, 12);
			this->LB_SuitList2->TabIndex = 164;
			this->LB_SuitList2->Text = S"套裝名稱";
			// 
			// TB_SuitList2
			// 
			this->TB_SuitList2->Location = System::Drawing::Point(6, 47);
			this->TB_SuitList2->Name = S"TB_SuitList2";
			this->TB_SuitList2->ReadOnly = true;
			this->TB_SuitList2->Size = System::Drawing::Size(72, 22);
			this->TB_SuitList2->TabIndex = 163;
			this->TB_SuitList2->Tag = S"SuitID";
			this->TB_SuitList2->Text = S"0";
			this->TB_SuitList2->DoubleClick += new System::EventHandler(this, &SuitForm::SearchObj_DClick);
			// 
			// LB_SuitList1
			// 
			this->LB_SuitList1->AutoSize = true;
			this->LB_SuitList1->Location = System::Drawing::Point(84, 24);
			this->LB_SuitList1->Name = S"LB_SuitList1";
			this->LB_SuitList1->Size = System::Drawing::Size(53, 12);
			this->LB_SuitList1->TabIndex = 162;
			this->LB_SuitList1->Text = S"套裝名稱";
			// 
			// TB_SuitList1
			// 
			this->TB_SuitList1->Location = System::Drawing::Point(6, 21);
			this->TB_SuitList1->Name = S"TB_SuitList1";
			this->TB_SuitList1->ReadOnly = true;
			this->TB_SuitList1->Size = System::Drawing::Size(72, 22);
			this->TB_SuitList1->TabIndex = 161;
			this->TB_SuitList1->Tag = S"SuitID";
			this->TB_SuitList1->Text = S"0";
			this->TB_SuitList1->DoubleClick += new System::EventHandler(this, &SuitForm::SearchObj_DClick);
			// 
			// label1
			// 
			this->label1->AutoSize = true;
			this->label1->ForeColor = System::Drawing::SystemColors::Desktop;
			this->label1->Location = System::Drawing::Point(30, 10);
			this->label1->Name = S"label1";
			this->label1->Size = System::Drawing::Size(41, 12);
			this->label1->TabIndex = 141;
			this->label1->Text = S"總件數";
			// 
			// CB_TotalCount
			// 
			this->CB_TotalCount->ForeColor = System::Drawing::SystemColors::Desktop;
			this->CB_TotalCount->FormattingEnabled = true;
			System::Object* __mcTemp__1[] = new System::Object*[9];
			__mcTemp__1[0] = S"2";
			__mcTemp__1[1] = S"3";
			__mcTemp__1[2] = S"4";
			__mcTemp__1[3] = S"5";
			__mcTemp__1[4] = S"6";
			__mcTemp__1[5] = S"7";
			__mcTemp__1[6] = S"8";
			__mcTemp__1[7] = S"9";
			__mcTemp__1[8] = S"10";
			this->CB_TotalCount->Items->AddRange(__mcTemp__1);
			this->CB_TotalCount->Location = System::Drawing::Point(77, 7);
			this->CB_TotalCount->Name = S"CB_TotalCount";
			this->CB_TotalCount->Size = System::Drawing::Size(87, 20);
			this->CB_TotalCount->TabIndex = 140;
			this->CB_TotalCount->Tag = S"TotalCount";
			this->CB_TotalCount->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIntValue_TextChanged);
			// 
			// GB_SuitAbility10
			// 
			this->GB_SuitAbility10->Controls->Add(this->NUD_Value37);
			this->GB_SuitAbility10->Controls->Add(this->NUD_Value36);
			this->GB_SuitAbility10->Controls->Add(this->NUD_Value35);
			this->GB_SuitAbility10->Controls->Add(this->CB_AbilityList37);
			this->GB_SuitAbility10->Controls->Add(this->CB_AbilityList36);
			this->GB_SuitAbility10->Controls->Add(this->CB_AbilityList35);
			this->GB_SuitAbility10->Location = System::Drawing::Point(369, 566);
			this->GB_SuitAbility10->Name = S"GB_SuitAbility10";
			this->GB_SuitAbility10->Size = System::Drawing::Size(341, 100);
			this->GB_SuitAbility10->TabIndex = 133;
			this->GB_SuitAbility10->TabStop = false;
			this->GB_SuitAbility10->Text = S"十件";
			// 
			// NUD_Value37
			// 
			this->NUD_Value37->Location = System::Drawing::Point(272, 63);
			System::Int32 __mcTemp__2[] = new System::Int32[4];
			__mcTemp__2[0] = 1000000;
			__mcTemp__2[1] = 0;
			__mcTemp__2[2] = 0;
			__mcTemp__2[3] = 0;
			this->NUD_Value37->Maximum = System::Decimal(__mcTemp__2);
			System::Int32 __mcTemp__3[] = new System::Int32[4];
			__mcTemp__3[0] = 1000000;
			__mcTemp__3[1] = 0;
			__mcTemp__3[2] = 0;
			__mcTemp__3[3] = System::Int32::MinValue;
			this->NUD_Value37->Minimum = System::Decimal(__mcTemp__3);
			this->NUD_Value37->Name = S"NUD_Value37";
			this->NUD_Value37->Size = System::Drawing::Size(56, 22);
			this->NUD_Value37->TabIndex = 79;
			this->NUD_Value37->Tag = S"BaseTypeValue9_3";
			System::Int32 __mcTemp__4[] = new System::Int32[4];
			__mcTemp__4[0] = 2;
			__mcTemp__4[1] = 0;
			__mcTemp__4[2] = 0;
			__mcTemp__4[3] = 0;
			this->NUD_Value37->Value = System::Decimal(__mcTemp__4);
			this->NUD_Value37->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value37->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// NUD_Value36
			// 
			this->NUD_Value36->Location = System::Drawing::Point(272, 39);
			System::Int32 __mcTemp__5[] = new System::Int32[4];
			__mcTemp__5[0] = 1000000;
			__mcTemp__5[1] = 0;
			__mcTemp__5[2] = 0;
			__mcTemp__5[3] = 0;
			this->NUD_Value36->Maximum = System::Decimal(__mcTemp__5);
			System::Int32 __mcTemp__6[] = new System::Int32[4];
			__mcTemp__6[0] = 1000000;
			__mcTemp__6[1] = 0;
			__mcTemp__6[2] = 0;
			__mcTemp__6[3] = System::Int32::MinValue;
			this->NUD_Value36->Minimum = System::Decimal(__mcTemp__6);
			this->NUD_Value36->Name = S"NUD_Value36";
			this->NUD_Value36->Size = System::Drawing::Size(56, 22);
			this->NUD_Value36->TabIndex = 78;
			this->NUD_Value36->Tag = S"BaseTypeValue9_2";
			System::Int32 __mcTemp__7[] = new System::Int32[4];
			__mcTemp__7[0] = 2;
			__mcTemp__7[1] = 0;
			__mcTemp__7[2] = 0;
			__mcTemp__7[3] = 0;
			this->NUD_Value36->Value = System::Decimal(__mcTemp__7);
			this->NUD_Value36->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value36->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// NUD_Value35
			// 
			this->NUD_Value35->Location = System::Drawing::Point(272, 15);
			System::Int32 __mcTemp__8[] = new System::Int32[4];
			__mcTemp__8[0] = 1000000;
			__mcTemp__8[1] = 0;
			__mcTemp__8[2] = 0;
			__mcTemp__8[3] = 0;
			this->NUD_Value35->Maximum = System::Decimal(__mcTemp__8);
			System::Int32 __mcTemp__9[] = new System::Int32[4];
			__mcTemp__9[0] = 1000000;
			__mcTemp__9[1] = 0;
			__mcTemp__9[2] = 0;
			__mcTemp__9[3] = System::Int32::MinValue;
			this->NUD_Value35->Minimum = System::Decimal(__mcTemp__9);
			this->NUD_Value35->Name = S"NUD_Value35";
			this->NUD_Value35->Size = System::Drawing::Size(56, 22);
			this->NUD_Value35->TabIndex = 77;
			this->NUD_Value35->Tag = S"BaseTypeValue9_1";
			System::Int32 __mcTemp__10[] = new System::Int32[4];
			__mcTemp__10[0] = 2;
			__mcTemp__10[1] = 0;
			__mcTemp__10[2] = 0;
			__mcTemp__10[3] = 0;
			this->NUD_Value35->Value = System::Decimal(__mcTemp__10);
			this->NUD_Value35->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value35->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// CB_AbilityList37
			// 
			this->CB_AbilityList37->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList37->ItemHeight = 12;
			System::Object* __mcTemp__11[] = new System::Object*[33];
			__mcTemp__11[0] = S"無效果";
			__mcTemp__11[1] = S"耐久度";
			__mcTemp__11[2] = S"STR 力量";
			__mcTemp__11[3] = S"STA 耐力\t\t\t";
			__mcTemp__11[4] = S"INT 智力\t\t\t";
			__mcTemp__11[5] = S"MND 靈力";
			__mcTemp__11[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__11[7] = S"HP  生命值";
			__mcTemp__11[8] = S"MP  魔法值";
			__mcTemp__11[9] = S"SP  特技      ";
			__mcTemp__11[10] = S"HP  回復率";
			__mcTemp__11[11] = S"MP  回復率";
			__mcTemp__11[12] = S"SP  回復率";
			__mcTemp__11[13] = S"ATK 攻擊力";
			__mcTemp__11[14] = S"DEF 防禦力";
			__mcTemp__11[15] = S"MDEF 魔法防禦";
			__mcTemp__11[16] = S"MATK 魔法攻擊";
			__mcTemp__11[17] = S"命中率";
			__mcTemp__11[18] = S"迴避率";
			__mcTemp__11[19] = S"致命一擊率";
			__mcTemp__11[20] = S"格擋率";
			__mcTemp__11[21] = S"攻擊速度";
			__mcTemp__11[22] = S"移動速度  ";
			__mcTemp__11[23] = S"攻擊傷害";
			__mcTemp__11[24] = S"魔法威力( 倍數 )";
			__mcTemp__11[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__11[26] = S"所有抗性";
			__mcTemp__11[27] = S"地抗性";
			__mcTemp__11[28] = S"水抗性";
			__mcTemp__11[29] = S"火抗性";
			__mcTemp__11[30] = S"風抗性";
			__mcTemp__11[31] = S"光抗性";
			__mcTemp__11[32] = S"闇抗性";
			this->CB_AbilityList37->Items->AddRange(__mcTemp__11);
			this->CB_AbilityList37->Location = System::Drawing::Point(13, 65);
			this->CB_AbilityList37->MaxDropDownItems = 1;
			this->CB_AbilityList37->Name = S"CB_AbilityList37";
			this->CB_AbilityList37->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList37->TabIndex = 76;
			this->CB_AbilityList37->Tag = S"BaseType9_3";
			this->CB_AbilityList37->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList37->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// CB_AbilityList36
			// 
			this->CB_AbilityList36->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList36->ItemHeight = 12;
			System::Object* __mcTemp__12[] = new System::Object*[33];
			__mcTemp__12[0] = S"無效果";
			__mcTemp__12[1] = S"耐久度";
			__mcTemp__12[2] = S"STR 力量";
			__mcTemp__12[3] = S"STA 耐力\t\t\t";
			__mcTemp__12[4] = S"INT 智力\t\t\t";
			__mcTemp__12[5] = S"MND 靈力";
			__mcTemp__12[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__12[7] = S"HP  生命值";
			__mcTemp__12[8] = S"MP  魔法值";
			__mcTemp__12[9] = S"SP  特技      ";
			__mcTemp__12[10] = S"HP  回復率";
			__mcTemp__12[11] = S"MP  回復率";
			__mcTemp__12[12] = S"SP  回復率";
			__mcTemp__12[13] = S"ATK 攻擊力";
			__mcTemp__12[14] = S"DEF 防禦力";
			__mcTemp__12[15] = S"MDEF 魔法防禦";
			__mcTemp__12[16] = S"MATK 魔法攻擊";
			__mcTemp__12[17] = S"命中率";
			__mcTemp__12[18] = S"迴避率";
			__mcTemp__12[19] = S"致命一擊率";
			__mcTemp__12[20] = S"格擋率";
			__mcTemp__12[21] = S"攻擊速度";
			__mcTemp__12[22] = S"移動速度  ";
			__mcTemp__12[23] = S"攻擊傷害";
			__mcTemp__12[24] = S"魔法威力( 倍數 )";
			__mcTemp__12[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__12[26] = S"所有抗性";
			__mcTemp__12[27] = S"地抗性";
			__mcTemp__12[28] = S"水抗性";
			__mcTemp__12[29] = S"火抗性";
			__mcTemp__12[30] = S"風抗性";
			__mcTemp__12[31] = S"光抗性";
			__mcTemp__12[32] = S"闇抗性";
			this->CB_AbilityList36->Items->AddRange(__mcTemp__12);
			this->CB_AbilityList36->Location = System::Drawing::Point(13, 41);
			this->CB_AbilityList36->MaxDropDownItems = 1;
			this->CB_AbilityList36->Name = S"CB_AbilityList36";
			this->CB_AbilityList36->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList36->TabIndex = 75;
			this->CB_AbilityList36->Tag = S"BaseType9_2";
			this->CB_AbilityList36->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList36->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// CB_AbilityList35
			// 
			this->CB_AbilityList35->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList35->ItemHeight = 12;
			System::Object* __mcTemp__13[] = new System::Object*[33];
			__mcTemp__13[0] = S"無效果";
			__mcTemp__13[1] = S"耐久度";
			__mcTemp__13[2] = S"STR 力量";
			__mcTemp__13[3] = S"STA 耐力\t\t\t";
			__mcTemp__13[4] = S"INT 智力\t\t\t";
			__mcTemp__13[5] = S"MND 靈力";
			__mcTemp__13[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__13[7] = S"HP  生命值";
			__mcTemp__13[8] = S"MP  魔法值";
			__mcTemp__13[9] = S"SP  特技      ";
			__mcTemp__13[10] = S"HP  回復率";
			__mcTemp__13[11] = S"MP  回復率";
			__mcTemp__13[12] = S"SP  回復率";
			__mcTemp__13[13] = S"ATK 攻擊力";
			__mcTemp__13[14] = S"DEF 防禦力";
			__mcTemp__13[15] = S"MDEF 魔法防禦";
			__mcTemp__13[16] = S"MATK 魔法攻擊";
			__mcTemp__13[17] = S"命中率";
			__mcTemp__13[18] = S"迴避率";
			__mcTemp__13[19] = S"致命一擊率";
			__mcTemp__13[20] = S"格擋率";
			__mcTemp__13[21] = S"攻擊速度";
			__mcTemp__13[22] = S"移動速度  ";
			__mcTemp__13[23] = S"攻擊傷害";
			__mcTemp__13[24] = S"魔法威力( 倍數 )";
			__mcTemp__13[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__13[26] = S"所有抗性";
			__mcTemp__13[27] = S"地抗性";
			__mcTemp__13[28] = S"水抗性";
			__mcTemp__13[29] = S"火抗性";
			__mcTemp__13[30] = S"風抗性";
			__mcTemp__13[31] = S"光抗性";
			__mcTemp__13[32] = S"闇抗性";
			this->CB_AbilityList35->Items->AddRange(__mcTemp__13);
			this->CB_AbilityList35->Location = System::Drawing::Point(13, 17);
			this->CB_AbilityList35->MaxDropDownItems = 1;
			this->CB_AbilityList35->Name = S"CB_AbilityList35";
			this->CB_AbilityList35->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList35->TabIndex = 74;
			this->CB_AbilityList35->Tag = S"BaseType9_1";
			this->CB_AbilityList35->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList35->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// GB_SuitAbility9
			// 
			this->GB_SuitAbility9->Controls->Add(this->NUD_Value34);
			this->GB_SuitAbility9->Controls->Add(this->NUD_Value33);
			this->GB_SuitAbility9->Controls->Add(this->NUD_Value32);
			this->GB_SuitAbility9->Controls->Add(this->CB_AbilityList34);
			this->GB_SuitAbility9->Controls->Add(this->CB_AbilityList33);
			this->GB_SuitAbility9->Controls->Add(this->CB_AbilityList32);
			this->GB_SuitAbility9->Location = System::Drawing::Point(369, 460);
			this->GB_SuitAbility9->Name = S"GB_SuitAbility9";
			this->GB_SuitAbility9->Size = System::Drawing::Size(341, 100);
			this->GB_SuitAbility9->TabIndex = 139;
			this->GB_SuitAbility9->TabStop = false;
			this->GB_SuitAbility9->Text = S"九件";
			// 
			// NUD_Value34
			// 
			this->NUD_Value34->Location = System::Drawing::Point(272, 63);
			System::Int32 __mcTemp__14[] = new System::Int32[4];
			__mcTemp__14[0] = 1000000;
			__mcTemp__14[1] = 0;
			__mcTemp__14[2] = 0;
			__mcTemp__14[3] = 0;
			this->NUD_Value34->Maximum = System::Decimal(__mcTemp__14);
			System::Int32 __mcTemp__15[] = new System::Int32[4];
			__mcTemp__15[0] = 1000000;
			__mcTemp__15[1] = 0;
			__mcTemp__15[2] = 0;
			__mcTemp__15[3] = System::Int32::MinValue;
			this->NUD_Value34->Minimum = System::Decimal(__mcTemp__15);
			this->NUD_Value34->Name = S"NUD_Value34";
			this->NUD_Value34->Size = System::Drawing::Size(56, 22);
			this->NUD_Value34->TabIndex = 79;
			this->NUD_Value34->Tag = S"BaseTypeValue8_3";
			System::Int32 __mcTemp__16[] = new System::Int32[4];
			__mcTemp__16[0] = 2;
			__mcTemp__16[1] = 0;
			__mcTemp__16[2] = 0;
			__mcTemp__16[3] = 0;
			this->NUD_Value34->Value = System::Decimal(__mcTemp__16);
			this->NUD_Value34->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value34->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// NUD_Value33
			// 
			this->NUD_Value33->Location = System::Drawing::Point(272, 39);
			System::Int32 __mcTemp__17[] = new System::Int32[4];
			__mcTemp__17[0] = 1000000;
			__mcTemp__17[1] = 0;
			__mcTemp__17[2] = 0;
			__mcTemp__17[3] = 0;
			this->NUD_Value33->Maximum = System::Decimal(__mcTemp__17);
			System::Int32 __mcTemp__18[] = new System::Int32[4];
			__mcTemp__18[0] = 1000000;
			__mcTemp__18[1] = 0;
			__mcTemp__18[2] = 0;
			__mcTemp__18[3] = System::Int32::MinValue;
			this->NUD_Value33->Minimum = System::Decimal(__mcTemp__18);
			this->NUD_Value33->Name = S"NUD_Value33";
			this->NUD_Value33->Size = System::Drawing::Size(56, 22);
			this->NUD_Value33->TabIndex = 78;
			this->NUD_Value33->Tag = S"BaseTypeValue8_2";
			System::Int32 __mcTemp__19[] = new System::Int32[4];
			__mcTemp__19[0] = 2;
			__mcTemp__19[1] = 0;
			__mcTemp__19[2] = 0;
			__mcTemp__19[3] = 0;
			this->NUD_Value33->Value = System::Decimal(__mcTemp__19);
			this->NUD_Value33->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value33->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// NUD_Value32
			// 
			this->NUD_Value32->Location = System::Drawing::Point(272, 15);
			System::Int32 __mcTemp__20[] = new System::Int32[4];
			__mcTemp__20[0] = 1000000;
			__mcTemp__20[1] = 0;
			__mcTemp__20[2] = 0;
			__mcTemp__20[3] = 0;
			this->NUD_Value32->Maximum = System::Decimal(__mcTemp__20);
			System::Int32 __mcTemp__21[] = new System::Int32[4];
			__mcTemp__21[0] = 1000000;
			__mcTemp__21[1] = 0;
			__mcTemp__21[2] = 0;
			__mcTemp__21[3] = System::Int32::MinValue;
			this->NUD_Value32->Minimum = System::Decimal(__mcTemp__21);
			this->NUD_Value32->Name = S"NUD_Value32";
			this->NUD_Value32->Size = System::Drawing::Size(56, 22);
			this->NUD_Value32->TabIndex = 77;
			this->NUD_Value32->Tag = S"BaseTypeValue8_1";
			System::Int32 __mcTemp__22[] = new System::Int32[4];
			__mcTemp__22[0] = 2;
			__mcTemp__22[1] = 0;
			__mcTemp__22[2] = 0;
			__mcTemp__22[3] = 0;
			this->NUD_Value32->Value = System::Decimal(__mcTemp__22);
			this->NUD_Value32->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value32->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// CB_AbilityList34
			// 
			this->CB_AbilityList34->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList34->ItemHeight = 12;
			System::Object* __mcTemp__23[] = new System::Object*[33];
			__mcTemp__23[0] = S"無效果";
			__mcTemp__23[1] = S"耐久度";
			__mcTemp__23[2] = S"STR 力量";
			__mcTemp__23[3] = S"STA 耐力\t\t\t";
			__mcTemp__23[4] = S"INT 智力\t\t\t";
			__mcTemp__23[5] = S"MND 靈力";
			__mcTemp__23[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__23[7] = S"HP  生命值";
			__mcTemp__23[8] = S"MP  魔法值";
			__mcTemp__23[9] = S"SP  特技      ";
			__mcTemp__23[10] = S"HP  回復率";
			__mcTemp__23[11] = S"MP  回復率";
			__mcTemp__23[12] = S"SP  回復率";
			__mcTemp__23[13] = S"ATK 攻擊力";
			__mcTemp__23[14] = S"DEF 防禦力";
			__mcTemp__23[15] = S"MDEF 魔法防禦";
			__mcTemp__23[16] = S"MATK 魔法攻擊";
			__mcTemp__23[17] = S"命中率";
			__mcTemp__23[18] = S"迴避率";
			__mcTemp__23[19] = S"致命一擊率";
			__mcTemp__23[20] = S"格擋率";
			__mcTemp__23[21] = S"攻擊速度";
			__mcTemp__23[22] = S"移動速度  ";
			__mcTemp__23[23] = S"攻擊傷害";
			__mcTemp__23[24] = S"魔法威力( 倍數 )";
			__mcTemp__23[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__23[26] = S"所有抗性";
			__mcTemp__23[27] = S"地抗性";
			__mcTemp__23[28] = S"水抗性";
			__mcTemp__23[29] = S"火抗性";
			__mcTemp__23[30] = S"風抗性";
			__mcTemp__23[31] = S"光抗性";
			__mcTemp__23[32] = S"闇抗性";
			this->CB_AbilityList34->Items->AddRange(__mcTemp__23);
			this->CB_AbilityList34->Location = System::Drawing::Point(13, 65);
			this->CB_AbilityList34->MaxDropDownItems = 1;
			this->CB_AbilityList34->Name = S"CB_AbilityList34";
			this->CB_AbilityList34->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList34->TabIndex = 76;
			this->CB_AbilityList34->Tag = S"BaseType8_3";
			this->CB_AbilityList34->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList34->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// CB_AbilityList33
			// 
			this->CB_AbilityList33->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList33->ItemHeight = 12;
			System::Object* __mcTemp__24[] = new System::Object*[33];
			__mcTemp__24[0] = S"無效果";
			__mcTemp__24[1] = S"耐久度";
			__mcTemp__24[2] = S"STR 力量";
			__mcTemp__24[3] = S"STA 耐力\t\t\t";
			__mcTemp__24[4] = S"INT 智力\t\t\t";
			__mcTemp__24[5] = S"MND 靈力";
			__mcTemp__24[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__24[7] = S"HP  生命值";
			__mcTemp__24[8] = S"MP  魔法值";
			__mcTemp__24[9] = S"SP  特技      ";
			__mcTemp__24[10] = S"HP  回復率";
			__mcTemp__24[11] = S"MP  回復率";
			__mcTemp__24[12] = S"SP  回復率";
			__mcTemp__24[13] = S"ATK 攻擊力";
			__mcTemp__24[14] = S"DEF 防禦力";
			__mcTemp__24[15] = S"MDEF 魔法防禦";
			__mcTemp__24[16] = S"MATK 魔法攻擊";
			__mcTemp__24[17] = S"命中率";
			__mcTemp__24[18] = S"迴避率";
			__mcTemp__24[19] = S"致命一擊率";
			__mcTemp__24[20] = S"格擋率";
			__mcTemp__24[21] = S"攻擊速度";
			__mcTemp__24[22] = S"移動速度  ";
			__mcTemp__24[23] = S"攻擊傷害";
			__mcTemp__24[24] = S"魔法威力( 倍數 )";
			__mcTemp__24[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__24[26] = S"所有抗性";
			__mcTemp__24[27] = S"地抗性";
			__mcTemp__24[28] = S"水抗性";
			__mcTemp__24[29] = S"火抗性";
			__mcTemp__24[30] = S"風抗性";
			__mcTemp__24[31] = S"光抗性";
			__mcTemp__24[32] = S"闇抗性";
			this->CB_AbilityList33->Items->AddRange(__mcTemp__24);
			this->CB_AbilityList33->Location = System::Drawing::Point(13, 41);
			this->CB_AbilityList33->MaxDropDownItems = 1;
			this->CB_AbilityList33->Name = S"CB_AbilityList33";
			this->CB_AbilityList33->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList33->TabIndex = 75;
			this->CB_AbilityList33->Tag = S"BaseType8_2";
			this->CB_AbilityList33->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList33->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// CB_AbilityList32
			// 
			this->CB_AbilityList32->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList32->ItemHeight = 12;
			System::Object* __mcTemp__25[] = new System::Object*[33];
			__mcTemp__25[0] = S"無效果";
			__mcTemp__25[1] = S"耐久度";
			__mcTemp__25[2] = S"STR 力量";
			__mcTemp__25[3] = S"STA 耐力\t\t\t";
			__mcTemp__25[4] = S"INT 智力\t\t\t";
			__mcTemp__25[5] = S"MND 靈力";
			__mcTemp__25[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__25[7] = S"HP  生命值";
			__mcTemp__25[8] = S"MP  魔法值";
			__mcTemp__25[9] = S"SP  特技      ";
			__mcTemp__25[10] = S"HP  回復率";
			__mcTemp__25[11] = S"MP  回復率";
			__mcTemp__25[12] = S"SP  回復率";
			__mcTemp__25[13] = S"ATK 攻擊力";
			__mcTemp__25[14] = S"DEF 防禦力";
			__mcTemp__25[15] = S"MDEF 魔法防禦";
			__mcTemp__25[16] = S"MATK 魔法攻擊";
			__mcTemp__25[17] = S"命中率";
			__mcTemp__25[18] = S"迴避率";
			__mcTemp__25[19] = S"致命一擊率";
			__mcTemp__25[20] = S"格擋率";
			__mcTemp__25[21] = S"攻擊速度";
			__mcTemp__25[22] = S"移動速度  ";
			__mcTemp__25[23] = S"攻擊傷害";
			__mcTemp__25[24] = S"魔法威力( 倍數 )";
			__mcTemp__25[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__25[26] = S"所有抗性";
			__mcTemp__25[27] = S"地抗性";
			__mcTemp__25[28] = S"水抗性";
			__mcTemp__25[29] = S"火抗性";
			__mcTemp__25[30] = S"風抗性";
			__mcTemp__25[31] = S"光抗性";
			__mcTemp__25[32] = S"闇抗性";
			this->CB_AbilityList32->Items->AddRange(__mcTemp__25);
			this->CB_AbilityList32->Location = System::Drawing::Point(13, 17);
			this->CB_AbilityList32->MaxDropDownItems = 1;
			this->CB_AbilityList32->Name = S"CB_AbilityList32";
			this->CB_AbilityList32->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList32->TabIndex = 74;
			this->CB_AbilityList32->Tag = S"BaseType8_1";
			this->CB_AbilityList32->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList32->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// GB_SuitAbility8
			// 
			this->GB_SuitAbility8->Controls->Add(this->NUD_Value31);
			this->GB_SuitAbility8->Controls->Add(this->NUD_Value30);
			this->GB_SuitAbility8->Controls->Add(this->NUD_Value29);
			this->GB_SuitAbility8->Controls->Add(this->CB_AbilityList31);
			this->GB_SuitAbility8->Controls->Add(this->CB_AbilityList30);
			this->GB_SuitAbility8->Controls->Add(this->CB_AbilityList29);
			this->GB_SuitAbility8->Location = System::Drawing::Point(369, 354);
			this->GB_SuitAbility8->Name = S"GB_SuitAbility8";
			this->GB_SuitAbility8->Size = System::Drawing::Size(341, 100);
			this->GB_SuitAbility8->TabIndex = 138;
			this->GB_SuitAbility8->TabStop = false;
			this->GB_SuitAbility8->Text = S"八件";
			// 
			// NUD_Value31
			// 
			this->NUD_Value31->Location = System::Drawing::Point(272, 63);
			System::Int32 __mcTemp__26[] = new System::Int32[4];
			__mcTemp__26[0] = 1000000;
			__mcTemp__26[1] = 0;
			__mcTemp__26[2] = 0;
			__mcTemp__26[3] = 0;
			this->NUD_Value31->Maximum = System::Decimal(__mcTemp__26);
			System::Int32 __mcTemp__27[] = new System::Int32[4];
			__mcTemp__27[0] = 1000000;
			__mcTemp__27[1] = 0;
			__mcTemp__27[2] = 0;
			__mcTemp__27[3] = System::Int32::MinValue;
			this->NUD_Value31->Minimum = System::Decimal(__mcTemp__27);
			this->NUD_Value31->Name = S"NUD_Value31";
			this->NUD_Value31->Size = System::Drawing::Size(56, 22);
			this->NUD_Value31->TabIndex = 79;
			this->NUD_Value31->Tag = S"BaseTypeValue7_3";
			System::Int32 __mcTemp__28[] = new System::Int32[4];
			__mcTemp__28[0] = 2;
			__mcTemp__28[1] = 0;
			__mcTemp__28[2] = 0;
			__mcTemp__28[3] = 0;
			this->NUD_Value31->Value = System::Decimal(__mcTemp__28);
			this->NUD_Value31->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value31->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// NUD_Value30
			// 
			this->NUD_Value30->Location = System::Drawing::Point(272, 39);
			System::Int32 __mcTemp__29[] = new System::Int32[4];
			__mcTemp__29[0] = 1000000;
			__mcTemp__29[1] = 0;
			__mcTemp__29[2] = 0;
			__mcTemp__29[3] = 0;
			this->NUD_Value30->Maximum = System::Decimal(__mcTemp__29);
			System::Int32 __mcTemp__30[] = new System::Int32[4];
			__mcTemp__30[0] = 1000000;
			__mcTemp__30[1] = 0;
			__mcTemp__30[2] = 0;
			__mcTemp__30[3] = System::Int32::MinValue;
			this->NUD_Value30->Minimum = System::Decimal(__mcTemp__30);
			this->NUD_Value30->Name = S"NUD_Value30";
			this->NUD_Value30->Size = System::Drawing::Size(56, 22);
			this->NUD_Value30->TabIndex = 78;
			this->NUD_Value30->Tag = S"BaseTypeValue7_2";
			System::Int32 __mcTemp__31[] = new System::Int32[4];
			__mcTemp__31[0] = 2;
			__mcTemp__31[1] = 0;
			__mcTemp__31[2] = 0;
			__mcTemp__31[3] = 0;
			this->NUD_Value30->Value = System::Decimal(__mcTemp__31);
			this->NUD_Value30->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value30->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// NUD_Value29
			// 
			this->NUD_Value29->Location = System::Drawing::Point(272, 15);
			System::Int32 __mcTemp__32[] = new System::Int32[4];
			__mcTemp__32[0] = 1000000;
			__mcTemp__32[1] = 0;
			__mcTemp__32[2] = 0;
			__mcTemp__32[3] = 0;
			this->NUD_Value29->Maximum = System::Decimal(__mcTemp__32);
			System::Int32 __mcTemp__33[] = new System::Int32[4];
			__mcTemp__33[0] = 1000000;
			__mcTemp__33[1] = 0;
			__mcTemp__33[2] = 0;
			__mcTemp__33[3] = System::Int32::MinValue;
			this->NUD_Value29->Minimum = System::Decimal(__mcTemp__33);
			this->NUD_Value29->Name = S"NUD_Value29";
			this->NUD_Value29->Size = System::Drawing::Size(56, 22);
			this->NUD_Value29->TabIndex = 77;
			this->NUD_Value29->Tag = S"BaseTypeValue7_1";
			System::Int32 __mcTemp__34[] = new System::Int32[4];
			__mcTemp__34[0] = 2;
			__mcTemp__34[1] = 0;
			__mcTemp__34[2] = 0;
			__mcTemp__34[3] = 0;
			this->NUD_Value29->Value = System::Decimal(__mcTemp__34);
			this->NUD_Value29->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value29->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// CB_AbilityList31
			// 
			this->CB_AbilityList31->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList31->ItemHeight = 12;
			System::Object* __mcTemp__35[] = new System::Object*[33];
			__mcTemp__35[0] = S"無效果";
			__mcTemp__35[1] = S"耐久度";
			__mcTemp__35[2] = S"STR 力量";
			__mcTemp__35[3] = S"STA 耐力\t\t\t";
			__mcTemp__35[4] = S"INT 智力\t\t\t";
			__mcTemp__35[5] = S"MND 靈力";
			__mcTemp__35[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__35[7] = S"HP  生命值";
			__mcTemp__35[8] = S"MP  魔法值";
			__mcTemp__35[9] = S"SP  特技      ";
			__mcTemp__35[10] = S"HP  回復率";
			__mcTemp__35[11] = S"MP  回復率";
			__mcTemp__35[12] = S"SP  回復率";
			__mcTemp__35[13] = S"ATK 攻擊力";
			__mcTemp__35[14] = S"DEF 防禦力";
			__mcTemp__35[15] = S"MDEF 魔法防禦";
			__mcTemp__35[16] = S"MATK 魔法攻擊";
			__mcTemp__35[17] = S"命中率";
			__mcTemp__35[18] = S"迴避率";
			__mcTemp__35[19] = S"致命一擊率";
			__mcTemp__35[20] = S"格擋率";
			__mcTemp__35[21] = S"攻擊速度";
			__mcTemp__35[22] = S"移動速度  ";
			__mcTemp__35[23] = S"攻擊傷害";
			__mcTemp__35[24] = S"魔法威力( 倍數 )";
			__mcTemp__35[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__35[26] = S"所有抗性";
			__mcTemp__35[27] = S"地抗性";
			__mcTemp__35[28] = S"水抗性";
			__mcTemp__35[29] = S"火抗性";
			__mcTemp__35[30] = S"風抗性";
			__mcTemp__35[31] = S"光抗性";
			__mcTemp__35[32] = S"闇抗性";
			this->CB_AbilityList31->Items->AddRange(__mcTemp__35);
			this->CB_AbilityList31->Location = System::Drawing::Point(13, 65);
			this->CB_AbilityList31->MaxDropDownItems = 1;
			this->CB_AbilityList31->Name = S"CB_AbilityList31";
			this->CB_AbilityList31->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList31->TabIndex = 76;
			this->CB_AbilityList31->Tag = S"BaseType7_3";
			this->CB_AbilityList31->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList31->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// CB_AbilityList30
			// 
			this->CB_AbilityList30->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList30->ItemHeight = 12;
			System::Object* __mcTemp__36[] = new System::Object*[33];
			__mcTemp__36[0] = S"無效果";
			__mcTemp__36[1] = S"耐久度";
			__mcTemp__36[2] = S"STR 力量";
			__mcTemp__36[3] = S"STA 耐力\t\t\t";
			__mcTemp__36[4] = S"INT 智力\t\t\t";
			__mcTemp__36[5] = S"MND 靈力";
			__mcTemp__36[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__36[7] = S"HP  生命值";
			__mcTemp__36[8] = S"MP  魔法值";
			__mcTemp__36[9] = S"SP  特技      ";
			__mcTemp__36[10] = S"HP  回復率";
			__mcTemp__36[11] = S"MP  回復率";
			__mcTemp__36[12] = S"SP  回復率";
			__mcTemp__36[13] = S"ATK 攻擊力";
			__mcTemp__36[14] = S"DEF 防禦力";
			__mcTemp__36[15] = S"MDEF 魔法防禦";
			__mcTemp__36[16] = S"MATK 魔法攻擊";
			__mcTemp__36[17] = S"命中率";
			__mcTemp__36[18] = S"迴避率";
			__mcTemp__36[19] = S"致命一擊率";
			__mcTemp__36[20] = S"格擋率";
			__mcTemp__36[21] = S"攻擊速度";
			__mcTemp__36[22] = S"移動速度  ";
			__mcTemp__36[23] = S"攻擊傷害";
			__mcTemp__36[24] = S"魔法威力( 倍數 )";
			__mcTemp__36[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__36[26] = S"所有抗性";
			__mcTemp__36[27] = S"地抗性";
			__mcTemp__36[28] = S"水抗性";
			__mcTemp__36[29] = S"火抗性";
			__mcTemp__36[30] = S"風抗性";
			__mcTemp__36[31] = S"光抗性";
			__mcTemp__36[32] = S"闇抗性";
			this->CB_AbilityList30->Items->AddRange(__mcTemp__36);
			this->CB_AbilityList30->Location = System::Drawing::Point(13, 41);
			this->CB_AbilityList30->MaxDropDownItems = 1;
			this->CB_AbilityList30->Name = S"CB_AbilityList30";
			this->CB_AbilityList30->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList30->TabIndex = 75;
			this->CB_AbilityList30->Tag = S"BaseType7_2";
			this->CB_AbilityList30->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList30->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// CB_AbilityList29
			// 
			this->CB_AbilityList29->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList29->ItemHeight = 12;
			System::Object* __mcTemp__37[] = new System::Object*[33];
			__mcTemp__37[0] = S"無效果";
			__mcTemp__37[1] = S"耐久度";
			__mcTemp__37[2] = S"STR 力量";
			__mcTemp__37[3] = S"STA 耐力\t\t\t";
			__mcTemp__37[4] = S"INT 智力\t\t\t";
			__mcTemp__37[5] = S"MND 靈力";
			__mcTemp__37[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__37[7] = S"HP  生命值";
			__mcTemp__37[8] = S"MP  魔法值";
			__mcTemp__37[9] = S"SP  特技      ";
			__mcTemp__37[10] = S"HP  回復率";
			__mcTemp__37[11] = S"MP  回復率";
			__mcTemp__37[12] = S"SP  回復率";
			__mcTemp__37[13] = S"ATK 攻擊力";
			__mcTemp__37[14] = S"DEF 防禦力";
			__mcTemp__37[15] = S"MDEF 魔法防禦";
			__mcTemp__37[16] = S"MATK 魔法攻擊";
			__mcTemp__37[17] = S"命中率";
			__mcTemp__37[18] = S"迴避率";
			__mcTemp__37[19] = S"致命一擊率";
			__mcTemp__37[20] = S"格擋率";
			__mcTemp__37[21] = S"攻擊速度";
			__mcTemp__37[22] = S"移動速度  ";
			__mcTemp__37[23] = S"攻擊傷害";
			__mcTemp__37[24] = S"魔法威力( 倍數 )";
			__mcTemp__37[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__37[26] = S"所有抗性";
			__mcTemp__37[27] = S"地抗性";
			__mcTemp__37[28] = S"水抗性";
			__mcTemp__37[29] = S"火抗性";
			__mcTemp__37[30] = S"風抗性";
			__mcTemp__37[31] = S"光抗性";
			__mcTemp__37[32] = S"闇抗性";
			this->CB_AbilityList29->Items->AddRange(__mcTemp__37);
			this->CB_AbilityList29->Location = System::Drawing::Point(13, 17);
			this->CB_AbilityList29->MaxDropDownItems = 1;
			this->CB_AbilityList29->Name = S"CB_AbilityList29";
			this->CB_AbilityList29->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList29->TabIndex = 74;
			this->CB_AbilityList29->Tag = S"BaseType7_1";
			this->CB_AbilityList29->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList29->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// GB_SuitAbility7
			// 
			this->GB_SuitAbility7->Controls->Add(this->NUD_Value28);
			this->GB_SuitAbility7->Controls->Add(this->NUD_Value27);
			this->GB_SuitAbility7->Controls->Add(this->NUD_Value26);
			this->GB_SuitAbility7->Controls->Add(this->CB_AbilityList28);
			this->GB_SuitAbility7->Controls->Add(this->CB_AbilityList27);
			this->GB_SuitAbility7->Controls->Add(this->CB_AbilityList26);
			this->GB_SuitAbility7->ForeColor = System::Drawing::SystemColors::Desktop;
			this->GB_SuitAbility7->Location = System::Drawing::Point(12, 566);
			this->GB_SuitAbility7->Name = S"GB_SuitAbility7";
			this->GB_SuitAbility7->Size = System::Drawing::Size(341, 100);
			this->GB_SuitAbility7->TabIndex = 137;
			this->GB_SuitAbility7->TabStop = false;
			this->GB_SuitAbility7->Text = S"七件";
			// 
			// NUD_Value28
			// 
			this->NUD_Value28->Location = System::Drawing::Point(272, 63);
			System::Int32 __mcTemp__38[] = new System::Int32[4];
			__mcTemp__38[0] = 1000000;
			__mcTemp__38[1] = 0;
			__mcTemp__38[2] = 0;
			__mcTemp__38[3] = 0;
			this->NUD_Value28->Maximum = System::Decimal(__mcTemp__38);
			System::Int32 __mcTemp__39[] = new System::Int32[4];
			__mcTemp__39[0] = 1000000;
			__mcTemp__39[1] = 0;
			__mcTemp__39[2] = 0;
			__mcTemp__39[3] = System::Int32::MinValue;
			this->NUD_Value28->Minimum = System::Decimal(__mcTemp__39);
			this->NUD_Value28->Name = S"NUD_Value28";
			this->NUD_Value28->Size = System::Drawing::Size(56, 22);
			this->NUD_Value28->TabIndex = 79;
			this->NUD_Value28->Tag = S"BaseTypeValue6_3";
			System::Int32 __mcTemp__40[] = new System::Int32[4];
			__mcTemp__40[0] = 2;
			__mcTemp__40[1] = 0;
			__mcTemp__40[2] = 0;
			__mcTemp__40[3] = 0;
			this->NUD_Value28->Value = System::Decimal(__mcTemp__40);
			this->NUD_Value28->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value28->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// NUD_Value27
			// 
			this->NUD_Value27->Location = System::Drawing::Point(272, 39);
			System::Int32 __mcTemp__41[] = new System::Int32[4];
			__mcTemp__41[0] = 1000000;
			__mcTemp__41[1] = 0;
			__mcTemp__41[2] = 0;
			__mcTemp__41[3] = 0;
			this->NUD_Value27->Maximum = System::Decimal(__mcTemp__41);
			System::Int32 __mcTemp__42[] = new System::Int32[4];
			__mcTemp__42[0] = 1000000;
			__mcTemp__42[1] = 0;
			__mcTemp__42[2] = 0;
			__mcTemp__42[3] = System::Int32::MinValue;
			this->NUD_Value27->Minimum = System::Decimal(__mcTemp__42);
			this->NUD_Value27->Name = S"NUD_Value27";
			this->NUD_Value27->Size = System::Drawing::Size(56, 22);
			this->NUD_Value27->TabIndex = 78;
			this->NUD_Value27->Tag = S"BaseTypeValue6_2";
			System::Int32 __mcTemp__43[] = new System::Int32[4];
			__mcTemp__43[0] = 2;
			__mcTemp__43[1] = 0;
			__mcTemp__43[2] = 0;
			__mcTemp__43[3] = 0;
			this->NUD_Value27->Value = System::Decimal(__mcTemp__43);
			this->NUD_Value27->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value27->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// NUD_Value26
			// 
			this->NUD_Value26->Location = System::Drawing::Point(272, 15);
			System::Int32 __mcTemp__44[] = new System::Int32[4];
			__mcTemp__44[0] = 1000000;
			__mcTemp__44[1] = 0;
			__mcTemp__44[2] = 0;
			__mcTemp__44[3] = 0;
			this->NUD_Value26->Maximum = System::Decimal(__mcTemp__44);
			System::Int32 __mcTemp__45[] = new System::Int32[4];
			__mcTemp__45[0] = 1000000;
			__mcTemp__45[1] = 0;
			__mcTemp__45[2] = 0;
			__mcTemp__45[3] = System::Int32::MinValue;
			this->NUD_Value26->Minimum = System::Decimal(__mcTemp__45);
			this->NUD_Value26->Name = S"NUD_Value26";
			this->NUD_Value26->Size = System::Drawing::Size(56, 22);
			this->NUD_Value26->TabIndex = 77;
			this->NUD_Value26->Tag = S"BaseTypeValue6_1";
			System::Int32 __mcTemp__46[] = new System::Int32[4];
			__mcTemp__46[0] = 2;
			__mcTemp__46[1] = 0;
			__mcTemp__46[2] = 0;
			__mcTemp__46[3] = 0;
			this->NUD_Value26->Value = System::Decimal(__mcTemp__46);
			this->NUD_Value26->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value26->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// CB_AbilityList28
			// 
			this->CB_AbilityList28->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList28->ItemHeight = 12;
			System::Object* __mcTemp__47[] = new System::Object*[33];
			__mcTemp__47[0] = S"無效果";
			__mcTemp__47[1] = S"耐久度";
			__mcTemp__47[2] = S"STR 力量";
			__mcTemp__47[3] = S"STA 耐力\t\t\t";
			__mcTemp__47[4] = S"INT 智力\t\t\t";
			__mcTemp__47[5] = S"MND 靈力";
			__mcTemp__47[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__47[7] = S"HP  生命值";
			__mcTemp__47[8] = S"MP  魔法值";
			__mcTemp__47[9] = S"SP  特技      ";
			__mcTemp__47[10] = S"HP  回復率";
			__mcTemp__47[11] = S"MP  回復率";
			__mcTemp__47[12] = S"SP  回復率";
			__mcTemp__47[13] = S"ATK 攻擊力";
			__mcTemp__47[14] = S"DEF 防禦力";
			__mcTemp__47[15] = S"MDEF 魔法防禦";
			__mcTemp__47[16] = S"MATK 魔法攻擊";
			__mcTemp__47[17] = S"命中率";
			__mcTemp__47[18] = S"迴避率";
			__mcTemp__47[19] = S"致命一擊率";
			__mcTemp__47[20] = S"格擋率";
			__mcTemp__47[21] = S"攻擊速度";
			__mcTemp__47[22] = S"移動速度  ";
			__mcTemp__47[23] = S"攻擊傷害";
			__mcTemp__47[24] = S"魔法威力( 倍數 )";
			__mcTemp__47[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__47[26] = S"所有抗性";
			__mcTemp__47[27] = S"地抗性";
			__mcTemp__47[28] = S"水抗性";
			__mcTemp__47[29] = S"火抗性";
			__mcTemp__47[30] = S"風抗性";
			__mcTemp__47[31] = S"光抗性";
			__mcTemp__47[32] = S"闇抗性";
			this->CB_AbilityList28->Items->AddRange(__mcTemp__47);
			this->CB_AbilityList28->Location = System::Drawing::Point(13, 65);
			this->CB_AbilityList28->MaxDropDownItems = 1;
			this->CB_AbilityList28->Name = S"CB_AbilityList28";
			this->CB_AbilityList28->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList28->TabIndex = 76;
			this->CB_AbilityList28->Tag = S"BaseType6_3";
			this->CB_AbilityList28->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList28->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// CB_AbilityList27
			// 
			this->CB_AbilityList27->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList27->ItemHeight = 12;
			System::Object* __mcTemp__48[] = new System::Object*[33];
			__mcTemp__48[0] = S"無效果";
			__mcTemp__48[1] = S"耐久度";
			__mcTemp__48[2] = S"STR 力量";
			__mcTemp__48[3] = S"STA 耐力\t\t\t";
			__mcTemp__48[4] = S"INT 智力\t\t\t";
			__mcTemp__48[5] = S"MND 靈力";
			__mcTemp__48[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__48[7] = S"HP  生命值";
			__mcTemp__48[8] = S"MP  魔法值";
			__mcTemp__48[9] = S"SP  特技      ";
			__mcTemp__48[10] = S"HP  回復率";
			__mcTemp__48[11] = S"MP  回復率";
			__mcTemp__48[12] = S"SP  回復率";
			__mcTemp__48[13] = S"ATK 攻擊力";
			__mcTemp__48[14] = S"DEF 防禦力";
			__mcTemp__48[15] = S"MDEF 魔法防禦";
			__mcTemp__48[16] = S"MATK 魔法攻擊";
			__mcTemp__48[17] = S"命中率";
			__mcTemp__48[18] = S"迴避率";
			__mcTemp__48[19] = S"致命一擊率";
			__mcTemp__48[20] = S"格擋率";
			__mcTemp__48[21] = S"攻擊速度";
			__mcTemp__48[22] = S"移動速度  ";
			__mcTemp__48[23] = S"攻擊傷害";
			__mcTemp__48[24] = S"魔法威力( 倍數 )";
			__mcTemp__48[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__48[26] = S"所有抗性";
			__mcTemp__48[27] = S"地抗性";
			__mcTemp__48[28] = S"水抗性";
			__mcTemp__48[29] = S"火抗性";
			__mcTemp__48[30] = S"風抗性";
			__mcTemp__48[31] = S"光抗性";
			__mcTemp__48[32] = S"闇抗性";
			this->CB_AbilityList27->Items->AddRange(__mcTemp__48);
			this->CB_AbilityList27->Location = System::Drawing::Point(13, 41);
			this->CB_AbilityList27->MaxDropDownItems = 1;
			this->CB_AbilityList27->Name = S"CB_AbilityList27";
			this->CB_AbilityList27->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList27->TabIndex = 75;
			this->CB_AbilityList27->Tag = S"BaseType6_2";
			this->CB_AbilityList27->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList27->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// CB_AbilityList26
			// 
			this->CB_AbilityList26->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList26->ItemHeight = 12;
			System::Object* __mcTemp__49[] = new System::Object*[33];
			__mcTemp__49[0] = S"無效果";
			__mcTemp__49[1] = S"耐久度";
			__mcTemp__49[2] = S"STR 力量";
			__mcTemp__49[3] = S"STA 耐力\t\t\t";
			__mcTemp__49[4] = S"INT 智力\t\t\t";
			__mcTemp__49[5] = S"MND 靈力";
			__mcTemp__49[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__49[7] = S"HP  生命值";
			__mcTemp__49[8] = S"MP  魔法值";
			__mcTemp__49[9] = S"SP  特技      ";
			__mcTemp__49[10] = S"HP  回復率";
			__mcTemp__49[11] = S"MP  回復率";
			__mcTemp__49[12] = S"SP  回復率";
			__mcTemp__49[13] = S"ATK 攻擊力";
			__mcTemp__49[14] = S"DEF 防禦力";
			__mcTemp__49[15] = S"MDEF 魔法防禦";
			__mcTemp__49[16] = S"MATK 魔法攻擊";
			__mcTemp__49[17] = S"命中率";
			__mcTemp__49[18] = S"迴避率";
			__mcTemp__49[19] = S"致命一擊率";
			__mcTemp__49[20] = S"格擋率";
			__mcTemp__49[21] = S"攻擊速度";
			__mcTemp__49[22] = S"移動速度  ";
			__mcTemp__49[23] = S"攻擊傷害";
			__mcTemp__49[24] = S"魔法威力( 倍數 )";
			__mcTemp__49[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__49[26] = S"所有抗性";
			__mcTemp__49[27] = S"地抗性";
			__mcTemp__49[28] = S"水抗性";
			__mcTemp__49[29] = S"火抗性";
			__mcTemp__49[30] = S"風抗性";
			__mcTemp__49[31] = S"光抗性";
			__mcTemp__49[32] = S"闇抗性";
			this->CB_AbilityList26->Items->AddRange(__mcTemp__49);
			this->CB_AbilityList26->Location = System::Drawing::Point(13, 17);
			this->CB_AbilityList26->MaxDropDownItems = 1;
			this->CB_AbilityList26->Name = S"CB_AbilityList26";
			this->CB_AbilityList26->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList26->TabIndex = 74;
			this->CB_AbilityList26->Tag = S"BaseType6_1";
			this->CB_AbilityList26->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList26->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// GB_SuitAbility6
			// 
			this->GB_SuitAbility6->Controls->Add(this->NUD_Value25);
			this->GB_SuitAbility6->Controls->Add(this->NUD_Value24);
			this->GB_SuitAbility6->Controls->Add(this->NUD_Value23);
			this->GB_SuitAbility6->Controls->Add(this->CB_AbilityList25);
			this->GB_SuitAbility6->Controls->Add(this->CB_AbilityList24);
			this->GB_SuitAbility6->Controls->Add(this->CB_AbilityList23);
			this->GB_SuitAbility6->ForeColor = System::Drawing::SystemColors::Desktop;
			this->GB_SuitAbility6->Location = System::Drawing::Point(12, 460);
			this->GB_SuitAbility6->Name = S"GB_SuitAbility6";
			this->GB_SuitAbility6->Size = System::Drawing::Size(341, 100);
			this->GB_SuitAbility6->TabIndex = 136;
			this->GB_SuitAbility6->TabStop = false;
			this->GB_SuitAbility6->Text = S"六件";
			// 
			// NUD_Value25
			// 
			this->NUD_Value25->Location = System::Drawing::Point(272, 63);
			System::Int32 __mcTemp__50[] = new System::Int32[4];
			__mcTemp__50[0] = 1000;
			__mcTemp__50[1] = 0;
			__mcTemp__50[2] = 0;
			__mcTemp__50[3] = 0;
			this->NUD_Value25->Maximum = System::Decimal(__mcTemp__50);
			System::Int32 __mcTemp__51[] = new System::Int32[4];
			__mcTemp__51[0] = 1000;
			__mcTemp__51[1] = 0;
			__mcTemp__51[2] = 0;
			__mcTemp__51[3] = System::Int32::MinValue;
			this->NUD_Value25->Minimum = System::Decimal(__mcTemp__51);
			this->NUD_Value25->Name = S"NUD_Value25";
			this->NUD_Value25->Size = System::Drawing::Size(56, 22);
			this->NUD_Value25->TabIndex = 79;
			this->NUD_Value25->Tag = S"BaseTypeValue5_3";
			System::Int32 __mcTemp__52[] = new System::Int32[4];
			__mcTemp__52[0] = 2;
			__mcTemp__52[1] = 0;
			__mcTemp__52[2] = 0;
			__mcTemp__52[3] = 0;
			this->NUD_Value25->Value = System::Decimal(__mcTemp__52);
			this->NUD_Value25->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value25->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// NUD_Value24
			// 
			this->NUD_Value24->Location = System::Drawing::Point(272, 39);
			System::Int32 __mcTemp__53[] = new System::Int32[4];
			__mcTemp__53[0] = 1000000;
			__mcTemp__53[1] = 0;
			__mcTemp__53[2] = 0;
			__mcTemp__53[3] = 0;
			this->NUD_Value24->Maximum = System::Decimal(__mcTemp__53);
			System::Int32 __mcTemp__54[] = new System::Int32[4];
			__mcTemp__54[0] = 1000000;
			__mcTemp__54[1] = 0;
			__mcTemp__54[2] = 0;
			__mcTemp__54[3] = System::Int32::MinValue;
			this->NUD_Value24->Minimum = System::Decimal(__mcTemp__54);
			this->NUD_Value24->Name = S"NUD_Value24";
			this->NUD_Value24->Size = System::Drawing::Size(56, 22);
			this->NUD_Value24->TabIndex = 78;
			this->NUD_Value24->Tag = S"BaseTypeValue5_2";
			System::Int32 __mcTemp__55[] = new System::Int32[4];
			__mcTemp__55[0] = 2;
			__mcTemp__55[1] = 0;
			__mcTemp__55[2] = 0;
			__mcTemp__55[3] = 0;
			this->NUD_Value24->Value = System::Decimal(__mcTemp__55);
			this->NUD_Value24->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value24->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// NUD_Value23
			// 
			this->NUD_Value23->Location = System::Drawing::Point(272, 15);
			System::Int32 __mcTemp__56[] = new System::Int32[4];
			__mcTemp__56[0] = 1000000;
			__mcTemp__56[1] = 0;
			__mcTemp__56[2] = 0;
			__mcTemp__56[3] = 0;
			this->NUD_Value23->Maximum = System::Decimal(__mcTemp__56);
			System::Int32 __mcTemp__57[] = new System::Int32[4];
			__mcTemp__57[0] = 1000000;
			__mcTemp__57[1] = 0;
			__mcTemp__57[2] = 0;
			__mcTemp__57[3] = System::Int32::MinValue;
			this->NUD_Value23->Minimum = System::Decimal(__mcTemp__57);
			this->NUD_Value23->Name = S"NUD_Value23";
			this->NUD_Value23->Size = System::Drawing::Size(56, 22);
			this->NUD_Value23->TabIndex = 77;
			this->NUD_Value23->Tag = S"BaseTypeValue5_1";
			System::Int32 __mcTemp__58[] = new System::Int32[4];
			__mcTemp__58[0] = 2;
			__mcTemp__58[1] = 0;
			__mcTemp__58[2] = 0;
			__mcTemp__58[3] = 0;
			this->NUD_Value23->Value = System::Decimal(__mcTemp__58);
			this->NUD_Value23->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value23->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// CB_AbilityList25
			// 
			this->CB_AbilityList25->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList25->ItemHeight = 12;
			System::Object* __mcTemp__59[] = new System::Object*[33];
			__mcTemp__59[0] = S"無效果";
			__mcTemp__59[1] = S"耐久度";
			__mcTemp__59[2] = S"STR 力量";
			__mcTemp__59[3] = S"STA 耐力\t\t\t";
			__mcTemp__59[4] = S"INT 智力\t\t\t";
			__mcTemp__59[5] = S"MND 靈力";
			__mcTemp__59[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__59[7] = S"HP  生命值";
			__mcTemp__59[8] = S"MP  魔法值";
			__mcTemp__59[9] = S"SP  特技      ";
			__mcTemp__59[10] = S"HP  回復率";
			__mcTemp__59[11] = S"MP  回復率";
			__mcTemp__59[12] = S"SP  回復率";
			__mcTemp__59[13] = S"ATK 攻擊力";
			__mcTemp__59[14] = S"DEF 防禦力";
			__mcTemp__59[15] = S"MDEF 魔法防禦";
			__mcTemp__59[16] = S"MATK 魔法攻擊";
			__mcTemp__59[17] = S"命中率";
			__mcTemp__59[18] = S"迴避率";
			__mcTemp__59[19] = S"致命一擊率";
			__mcTemp__59[20] = S"格擋率";
			__mcTemp__59[21] = S"攻擊速度";
			__mcTemp__59[22] = S"移動速度  ";
			__mcTemp__59[23] = S"攻擊傷害";
			__mcTemp__59[24] = S"魔法威力( 倍數 )";
			__mcTemp__59[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__59[26] = S"所有抗性";
			__mcTemp__59[27] = S"地抗性";
			__mcTemp__59[28] = S"水抗性";
			__mcTemp__59[29] = S"火抗性";
			__mcTemp__59[30] = S"風抗性";
			__mcTemp__59[31] = S"光抗性";
			__mcTemp__59[32] = S"闇抗性";
			this->CB_AbilityList25->Items->AddRange(__mcTemp__59);
			this->CB_AbilityList25->Location = System::Drawing::Point(13, 65);
			this->CB_AbilityList25->MaxDropDownItems = 1;
			this->CB_AbilityList25->Name = S"CB_AbilityList25";
			this->CB_AbilityList25->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList25->TabIndex = 76;
			this->CB_AbilityList25->Tag = S"BaseType5_3";
			this->CB_AbilityList25->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList25->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// CB_AbilityList24
			// 
			this->CB_AbilityList24->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList24->ItemHeight = 12;
			System::Object* __mcTemp__60[] = new System::Object*[33];
			__mcTemp__60[0] = S"無效果";
			__mcTemp__60[1] = S"耐久度";
			__mcTemp__60[2] = S"STR 力量";
			__mcTemp__60[3] = S"STA 耐力\t\t\t";
			__mcTemp__60[4] = S"INT 智力\t\t\t";
			__mcTemp__60[5] = S"MND 靈力";
			__mcTemp__60[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__60[7] = S"HP  生命值";
			__mcTemp__60[8] = S"MP  魔法值";
			__mcTemp__60[9] = S"SP  特技      ";
			__mcTemp__60[10] = S"HP  回復率";
			__mcTemp__60[11] = S"MP  回復率";
			__mcTemp__60[12] = S"SP  回復率";
			__mcTemp__60[13] = S"ATK 攻擊力";
			__mcTemp__60[14] = S"DEF 防禦力";
			__mcTemp__60[15] = S"MDEF 魔法防禦";
			__mcTemp__60[16] = S"MATK 魔法攻擊";
			__mcTemp__60[17] = S"命中率";
			__mcTemp__60[18] = S"迴避率";
			__mcTemp__60[19] = S"致命一擊率";
			__mcTemp__60[20] = S"格擋率";
			__mcTemp__60[21] = S"攻擊速度";
			__mcTemp__60[22] = S"移動速度  ";
			__mcTemp__60[23] = S"攻擊傷害";
			__mcTemp__60[24] = S"魔法威力( 倍數 )";
			__mcTemp__60[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__60[26] = S"所有抗性";
			__mcTemp__60[27] = S"地抗性";
			__mcTemp__60[28] = S"水抗性";
			__mcTemp__60[29] = S"火抗性";
			__mcTemp__60[30] = S"風抗性";
			__mcTemp__60[31] = S"光抗性";
			__mcTemp__60[32] = S"闇抗性";
			this->CB_AbilityList24->Items->AddRange(__mcTemp__60);
			this->CB_AbilityList24->Location = System::Drawing::Point(13, 41);
			this->CB_AbilityList24->MaxDropDownItems = 1;
			this->CB_AbilityList24->Name = S"CB_AbilityList24";
			this->CB_AbilityList24->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList24->TabIndex = 75;
			this->CB_AbilityList24->Tag = S"BaseType5_2";
			this->CB_AbilityList24->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList24->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// CB_AbilityList23
			// 
			this->CB_AbilityList23->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList23->ItemHeight = 12;
			System::Object* __mcTemp__61[] = new System::Object*[33];
			__mcTemp__61[0] = S"無效果";
			__mcTemp__61[1] = S"耐久度";
			__mcTemp__61[2] = S"STR 力量";
			__mcTemp__61[3] = S"STA 耐力\t\t\t";
			__mcTemp__61[4] = S"INT 智力\t\t\t";
			__mcTemp__61[5] = S"MND 靈力";
			__mcTemp__61[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__61[7] = S"HP  生命值";
			__mcTemp__61[8] = S"MP  魔法值";
			__mcTemp__61[9] = S"SP  特技      ";
			__mcTemp__61[10] = S"HP  回復率";
			__mcTemp__61[11] = S"MP  回復率";
			__mcTemp__61[12] = S"SP  回復率";
			__mcTemp__61[13] = S"ATK 攻擊力";
			__mcTemp__61[14] = S"DEF 防禦力";
			__mcTemp__61[15] = S"MDEF 魔法防禦";
			__mcTemp__61[16] = S"MATK 魔法攻擊";
			__mcTemp__61[17] = S"命中率";
			__mcTemp__61[18] = S"迴避率";
			__mcTemp__61[19] = S"致命一擊率";
			__mcTemp__61[20] = S"格擋率";
			__mcTemp__61[21] = S"攻擊速度";
			__mcTemp__61[22] = S"移動速度  ";
			__mcTemp__61[23] = S"攻擊傷害";
			__mcTemp__61[24] = S"魔法威力( 倍數 )";
			__mcTemp__61[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__61[26] = S"所有抗性";
			__mcTemp__61[27] = S"地抗性";
			__mcTemp__61[28] = S"水抗性";
			__mcTemp__61[29] = S"火抗性";
			__mcTemp__61[30] = S"風抗性";
			__mcTemp__61[31] = S"光抗性";
			__mcTemp__61[32] = S"闇抗性";
			this->CB_AbilityList23->Items->AddRange(__mcTemp__61);
			this->CB_AbilityList23->Location = System::Drawing::Point(13, 17);
			this->CB_AbilityList23->MaxDropDownItems = 1;
			this->CB_AbilityList23->Name = S"CB_AbilityList23";
			this->CB_AbilityList23->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList23->TabIndex = 74;
			this->CB_AbilityList23->Tag = S"BaseType5_1";
			this->CB_AbilityList23->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList23->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// GB_SuitAbility5
			// 
			this->GB_SuitAbility5->Controls->Add(this->NUD_Value22);
			this->GB_SuitAbility5->Controls->Add(this->NUD_Value21);
			this->GB_SuitAbility5->Controls->Add(this->NUD_Value20);
			this->GB_SuitAbility5->Controls->Add(this->CB_AbilityList22);
			this->GB_SuitAbility5->Controls->Add(this->CB_AbilityList21);
			this->GB_SuitAbility5->Controls->Add(this->CB_AbilityList20);
			this->GB_SuitAbility5->ForeColor = System::Drawing::SystemColors::Desktop;
			this->GB_SuitAbility5->Location = System::Drawing::Point(12, 354);
			this->GB_SuitAbility5->Name = S"GB_SuitAbility5";
			this->GB_SuitAbility5->Size = System::Drawing::Size(341, 100);
			this->GB_SuitAbility5->TabIndex = 135;
			this->GB_SuitAbility5->TabStop = false;
			this->GB_SuitAbility5->Text = S"五件";
			this->GB_SuitAbility5->Enter += new System::EventHandler(this, &SuitForm::GB_SuitAbility5_Enter);
			// 
			// NUD_Value22
			// 
			this->NUD_Value22->Location = System::Drawing::Point(272, 63);
			System::Int32 __mcTemp__62[] = new System::Int32[4];
			__mcTemp__62[0] = 1000000;
			__mcTemp__62[1] = 0;
			__mcTemp__62[2] = 0;
			__mcTemp__62[3] = 0;
			this->NUD_Value22->Maximum = System::Decimal(__mcTemp__62);
			System::Int32 __mcTemp__63[] = new System::Int32[4];
			__mcTemp__63[0] = 1000000;
			__mcTemp__63[1] = 0;
			__mcTemp__63[2] = 0;
			__mcTemp__63[3] = System::Int32::MinValue;
			this->NUD_Value22->Minimum = System::Decimal(__mcTemp__63);
			this->NUD_Value22->Name = S"NUD_Value22";
			this->NUD_Value22->Size = System::Drawing::Size(56, 22);
			this->NUD_Value22->TabIndex = 79;
			this->NUD_Value22->Tag = S"BaseTypeValue4_3";
			System::Int32 __mcTemp__64[] = new System::Int32[4];
			__mcTemp__64[0] = 2;
			__mcTemp__64[1] = 0;
			__mcTemp__64[2] = 0;
			__mcTemp__64[3] = 0;
			this->NUD_Value22->Value = System::Decimal(__mcTemp__64);
			this->NUD_Value22->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value22->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// NUD_Value21
			// 
			this->NUD_Value21->Location = System::Drawing::Point(272, 39);
			System::Int32 __mcTemp__65[] = new System::Int32[4];
			__mcTemp__65[0] = 1000000;
			__mcTemp__65[1] = 0;
			__mcTemp__65[2] = 0;
			__mcTemp__65[3] = 0;
			this->NUD_Value21->Maximum = System::Decimal(__mcTemp__65);
			System::Int32 __mcTemp__66[] = new System::Int32[4];
			__mcTemp__66[0] = 1000000;
			__mcTemp__66[1] = 0;
			__mcTemp__66[2] = 0;
			__mcTemp__66[3] = System::Int32::MinValue;
			this->NUD_Value21->Minimum = System::Decimal(__mcTemp__66);
			this->NUD_Value21->Name = S"NUD_Value21";
			this->NUD_Value21->Size = System::Drawing::Size(56, 22);
			this->NUD_Value21->TabIndex = 78;
			this->NUD_Value21->Tag = S"BaseTypeValue4_2";
			System::Int32 __mcTemp__67[] = new System::Int32[4];
			__mcTemp__67[0] = 2;
			__mcTemp__67[1] = 0;
			__mcTemp__67[2] = 0;
			__mcTemp__67[3] = 0;
			this->NUD_Value21->Value = System::Decimal(__mcTemp__67);
			this->NUD_Value21->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value21->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// NUD_Value20
			// 
			this->NUD_Value20->Location = System::Drawing::Point(272, 15);
			System::Int32 __mcTemp__68[] = new System::Int32[4];
			__mcTemp__68[0] = 1000000;
			__mcTemp__68[1] = 0;
			__mcTemp__68[2] = 0;
			__mcTemp__68[3] = 0;
			this->NUD_Value20->Maximum = System::Decimal(__mcTemp__68);
			System::Int32 __mcTemp__69[] = new System::Int32[4];
			__mcTemp__69[0] = 1000000;
			__mcTemp__69[1] = 0;
			__mcTemp__69[2] = 0;
			__mcTemp__69[3] = System::Int32::MinValue;
			this->NUD_Value20->Minimum = System::Decimal(__mcTemp__69);
			this->NUD_Value20->Name = S"NUD_Value20";
			this->NUD_Value20->Size = System::Drawing::Size(56, 22);
			this->NUD_Value20->TabIndex = 77;
			this->NUD_Value20->Tag = S"BaseTypeValue4_1";
			System::Int32 __mcTemp__70[] = new System::Int32[4];
			__mcTemp__70[0] = 2;
			__mcTemp__70[1] = 0;
			__mcTemp__70[2] = 0;
			__mcTemp__70[3] = 0;
			this->NUD_Value20->Value = System::Decimal(__mcTemp__70);
			this->NUD_Value20->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value20->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// CB_AbilityList22
			// 
			this->CB_AbilityList22->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList22->ItemHeight = 12;
			System::Object* __mcTemp__71[] = new System::Object*[33];
			__mcTemp__71[0] = S"無效果";
			__mcTemp__71[1] = S"耐久度";
			__mcTemp__71[2] = S"STR 力量";
			__mcTemp__71[3] = S"STA 耐力\t\t\t";
			__mcTemp__71[4] = S"INT 智力\t\t\t";
			__mcTemp__71[5] = S"MND 靈力";
			__mcTemp__71[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__71[7] = S"HP  生命值";
			__mcTemp__71[8] = S"MP  魔法值";
			__mcTemp__71[9] = S"SP  特技      ";
			__mcTemp__71[10] = S"HP  回復率";
			__mcTemp__71[11] = S"MP  回復率";
			__mcTemp__71[12] = S"SP  回復率";
			__mcTemp__71[13] = S"ATK 攻擊力";
			__mcTemp__71[14] = S"DEF 防禦力";
			__mcTemp__71[15] = S"MDEF 魔法防禦";
			__mcTemp__71[16] = S"MATK 魔法攻擊";
			__mcTemp__71[17] = S"命中率";
			__mcTemp__71[18] = S"迴避率";
			__mcTemp__71[19] = S"致命一擊率";
			__mcTemp__71[20] = S"格擋率";
			__mcTemp__71[21] = S"攻擊速度";
			__mcTemp__71[22] = S"移動速度  ";
			__mcTemp__71[23] = S"攻擊傷害";
			__mcTemp__71[24] = S"魔法威力( 倍數 )";
			__mcTemp__71[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__71[26] = S"所有抗性";
			__mcTemp__71[27] = S"地抗性";
			__mcTemp__71[28] = S"水抗性";
			__mcTemp__71[29] = S"火抗性";
			__mcTemp__71[30] = S"風抗性";
			__mcTemp__71[31] = S"光抗性";
			__mcTemp__71[32] = S"闇抗性";
			this->CB_AbilityList22->Items->AddRange(__mcTemp__71);
			this->CB_AbilityList22->Location = System::Drawing::Point(13, 65);
			this->CB_AbilityList22->MaxDropDownItems = 1;
			this->CB_AbilityList22->Name = S"CB_AbilityList22";
			this->CB_AbilityList22->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList22->TabIndex = 76;
			this->CB_AbilityList22->Tag = S"BaseType4_3";
			this->CB_AbilityList22->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList22->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// CB_AbilityList21
			// 
			this->CB_AbilityList21->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList21->ItemHeight = 12;
			System::Object* __mcTemp__72[] = new System::Object*[33];
			__mcTemp__72[0] = S"無效果";
			__mcTemp__72[1] = S"耐久度";
			__mcTemp__72[2] = S"STR 力量";
			__mcTemp__72[3] = S"STA 耐力\t\t\t";
			__mcTemp__72[4] = S"INT 智力\t\t\t";
			__mcTemp__72[5] = S"MND 靈力";
			__mcTemp__72[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__72[7] = S"HP  生命值";
			__mcTemp__72[8] = S"MP  魔法值";
			__mcTemp__72[9] = S"SP  特技      ";
			__mcTemp__72[10] = S"HP  回復率";
			__mcTemp__72[11] = S"MP  回復率";
			__mcTemp__72[12] = S"SP  回復率";
			__mcTemp__72[13] = S"ATK 攻擊力";
			__mcTemp__72[14] = S"DEF 防禦力";
			__mcTemp__72[15] = S"MDEF 魔法防禦";
			__mcTemp__72[16] = S"MATK 魔法攻擊";
			__mcTemp__72[17] = S"命中率";
			__mcTemp__72[18] = S"迴避率";
			__mcTemp__72[19] = S"致命一擊率";
			__mcTemp__72[20] = S"格擋率";
			__mcTemp__72[21] = S"攻擊速度";
			__mcTemp__72[22] = S"移動速度  ";
			__mcTemp__72[23] = S"攻擊傷害";
			__mcTemp__72[24] = S"魔法威力( 倍數 )";
			__mcTemp__72[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__72[26] = S"所有抗性";
			__mcTemp__72[27] = S"地抗性";
			__mcTemp__72[28] = S"水抗性";
			__mcTemp__72[29] = S"火抗性";
			__mcTemp__72[30] = S"風抗性";
			__mcTemp__72[31] = S"光抗性";
			__mcTemp__72[32] = S"闇抗性";
			this->CB_AbilityList21->Items->AddRange(__mcTemp__72);
			this->CB_AbilityList21->Location = System::Drawing::Point(13, 41);
			this->CB_AbilityList21->MaxDropDownItems = 1;
			this->CB_AbilityList21->Name = S"CB_AbilityList21";
			this->CB_AbilityList21->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList21->TabIndex = 75;
			this->CB_AbilityList21->Tag = S"BaseType4_2";
			this->CB_AbilityList21->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList21->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// CB_AbilityList20
			// 
			this->CB_AbilityList20->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList20->ItemHeight = 12;
			System::Object* __mcTemp__73[] = new System::Object*[33];
			__mcTemp__73[0] = S"無效果";
			__mcTemp__73[1] = S"耐久度";
			__mcTemp__73[2] = S"STR 力量";
			__mcTemp__73[3] = S"STA 耐力\t\t\t";
			__mcTemp__73[4] = S"INT 智力\t\t\t";
			__mcTemp__73[5] = S"MND 靈力";
			__mcTemp__73[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__73[7] = S"HP  生命值";
			__mcTemp__73[8] = S"MP  魔法值";
			__mcTemp__73[9] = S"SP  特技      ";
			__mcTemp__73[10] = S"HP  回復率";
			__mcTemp__73[11] = S"MP  回復率";
			__mcTemp__73[12] = S"SP  回復率";
			__mcTemp__73[13] = S"ATK 攻擊力";
			__mcTemp__73[14] = S"DEF 防禦力";
			__mcTemp__73[15] = S"MDEF 魔法防禦";
			__mcTemp__73[16] = S"MATK 魔法攻擊";
			__mcTemp__73[17] = S"命中率";
			__mcTemp__73[18] = S"迴避率";
			__mcTemp__73[19] = S"致命一擊率";
			__mcTemp__73[20] = S"格擋率";
			__mcTemp__73[21] = S"攻擊速度";
			__mcTemp__73[22] = S"移動速度  ";
			__mcTemp__73[23] = S"攻擊傷害";
			__mcTemp__73[24] = S"魔法威力( 倍數 )";
			__mcTemp__73[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__73[26] = S"所有抗性";
			__mcTemp__73[27] = S"地抗性";
			__mcTemp__73[28] = S"水抗性";
			__mcTemp__73[29] = S"火抗性";
			__mcTemp__73[30] = S"風抗性";
			__mcTemp__73[31] = S"光抗性";
			__mcTemp__73[32] = S"闇抗性";
			this->CB_AbilityList20->Items->AddRange(__mcTemp__73);
			this->CB_AbilityList20->Location = System::Drawing::Point(13, 17);
			this->CB_AbilityList20->MaxDropDownItems = 1;
			this->CB_AbilityList20->Name = S"CB_AbilityList20";
			this->CB_AbilityList20->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList20->TabIndex = 74;
			this->CB_AbilityList20->Tag = S"BaseType4_1";
			this->CB_AbilityList20->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList20->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// GB_SuitAbility4
			// 
			this->GB_SuitAbility4->Controls->Add(this->NUD_Value19);
			this->GB_SuitAbility4->Controls->Add(this->NUD_Value18);
			this->GB_SuitAbility4->Controls->Add(this->NUD_Value17);
			this->GB_SuitAbility4->Controls->Add(this->CB_AbilityList19);
			this->GB_SuitAbility4->Controls->Add(this->CB_AbilityList18);
			this->GB_SuitAbility4->Controls->Add(this->CB_AbilityList17);
			this->GB_SuitAbility4->ForeColor = System::Drawing::SystemColors::Desktop;
			this->GB_SuitAbility4->Location = System::Drawing::Point(12, 248);
			this->GB_SuitAbility4->Name = S"GB_SuitAbility4";
			this->GB_SuitAbility4->Size = System::Drawing::Size(341, 100);
			this->GB_SuitAbility4->TabIndex = 134;
			this->GB_SuitAbility4->TabStop = false;
			this->GB_SuitAbility4->Text = S"四件";
			// 
			// NUD_Value19
			// 
			this->NUD_Value19->Location = System::Drawing::Point(272, 63);
			System::Int32 __mcTemp__74[] = new System::Int32[4];
			__mcTemp__74[0] = 1000000;
			__mcTemp__74[1] = 0;
			__mcTemp__74[2] = 0;
			__mcTemp__74[3] = 0;
			this->NUD_Value19->Maximum = System::Decimal(__mcTemp__74);
			System::Int32 __mcTemp__75[] = new System::Int32[4];
			__mcTemp__75[0] = 1000000;
			__mcTemp__75[1] = 0;
			__mcTemp__75[2] = 0;
			__mcTemp__75[3] = System::Int32::MinValue;
			this->NUD_Value19->Minimum = System::Decimal(__mcTemp__75);
			this->NUD_Value19->Name = S"NUD_Value19";
			this->NUD_Value19->Size = System::Drawing::Size(56, 22);
			this->NUD_Value19->TabIndex = 79;
			this->NUD_Value19->Tag = S"BaseTypeValue3_3";
			System::Int32 __mcTemp__76[] = new System::Int32[4];
			__mcTemp__76[0] = 2;
			__mcTemp__76[1] = 0;
			__mcTemp__76[2] = 0;
			__mcTemp__76[3] = 0;
			this->NUD_Value19->Value = System::Decimal(__mcTemp__76);
			this->NUD_Value19->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value19->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// NUD_Value18
			// 
			this->NUD_Value18->Location = System::Drawing::Point(272, 39);
			System::Int32 __mcTemp__77[] = new System::Int32[4];
			__mcTemp__77[0] = 1000000;
			__mcTemp__77[1] = 0;
			__mcTemp__77[2] = 0;
			__mcTemp__77[3] = 0;
			this->NUD_Value18->Maximum = System::Decimal(__mcTemp__77);
			System::Int32 __mcTemp__78[] = new System::Int32[4];
			__mcTemp__78[0] = 1000000;
			__mcTemp__78[1] = 0;
			__mcTemp__78[2] = 0;
			__mcTemp__78[3] = System::Int32::MinValue;
			this->NUD_Value18->Minimum = System::Decimal(__mcTemp__78);
			this->NUD_Value18->Name = S"NUD_Value18";
			this->NUD_Value18->Size = System::Drawing::Size(56, 22);
			this->NUD_Value18->TabIndex = 78;
			this->NUD_Value18->Tag = S"BaseTypeValue3_2";
			System::Int32 __mcTemp__79[] = new System::Int32[4];
			__mcTemp__79[0] = 2;
			__mcTemp__79[1] = 0;
			__mcTemp__79[2] = 0;
			__mcTemp__79[3] = 0;
			this->NUD_Value18->Value = System::Decimal(__mcTemp__79);
			this->NUD_Value18->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value18->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// NUD_Value17
			// 
			this->NUD_Value17->Location = System::Drawing::Point(272, 15);
			System::Int32 __mcTemp__80[] = new System::Int32[4];
			__mcTemp__80[0] = 1000000;
			__mcTemp__80[1] = 0;
			__mcTemp__80[2] = 0;
			__mcTemp__80[3] = 0;
			this->NUD_Value17->Maximum = System::Decimal(__mcTemp__80);
			System::Int32 __mcTemp__81[] = new System::Int32[4];
			__mcTemp__81[0] = 1000000;
			__mcTemp__81[1] = 0;
			__mcTemp__81[2] = 0;
			__mcTemp__81[3] = System::Int32::MinValue;
			this->NUD_Value17->Minimum = System::Decimal(__mcTemp__81);
			this->NUD_Value17->Name = S"NUD_Value17";
			this->NUD_Value17->Size = System::Drawing::Size(56, 22);
			this->NUD_Value17->TabIndex = 77;
			this->NUD_Value17->Tag = S"BaseTypeValue3_1";
			System::Int32 __mcTemp__82[] = new System::Int32[4];
			__mcTemp__82[0] = 2;
			__mcTemp__82[1] = 0;
			__mcTemp__82[2] = 0;
			__mcTemp__82[3] = 0;
			this->NUD_Value17->Value = System::Decimal(__mcTemp__82);
			this->NUD_Value17->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value17->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// CB_AbilityList19
			// 
			this->CB_AbilityList19->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList19->ItemHeight = 12;
			System::Object* __mcTemp__83[] = new System::Object*[33];
			__mcTemp__83[0] = S"無效果";
			__mcTemp__83[1] = S"耐久度";
			__mcTemp__83[2] = S"STR 力量";
			__mcTemp__83[3] = S"STA 耐力\t\t\t";
			__mcTemp__83[4] = S"INT 智力\t\t\t";
			__mcTemp__83[5] = S"MND 靈力";
			__mcTemp__83[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__83[7] = S"HP  生命值";
			__mcTemp__83[8] = S"MP  魔法值";
			__mcTemp__83[9] = S"SP  特技      ";
			__mcTemp__83[10] = S"HP  回復率";
			__mcTemp__83[11] = S"MP  回復率";
			__mcTemp__83[12] = S"SP  回復率";
			__mcTemp__83[13] = S"ATK 攻擊力";
			__mcTemp__83[14] = S"DEF 防禦力";
			__mcTemp__83[15] = S"MDEF 魔法防禦";
			__mcTemp__83[16] = S"MATK 魔法攻擊";
			__mcTemp__83[17] = S"命中率";
			__mcTemp__83[18] = S"迴避率";
			__mcTemp__83[19] = S"致命一擊率";
			__mcTemp__83[20] = S"格擋率";
			__mcTemp__83[21] = S"攻擊速度";
			__mcTemp__83[22] = S"移動速度  ";
			__mcTemp__83[23] = S"攻擊傷害";
			__mcTemp__83[24] = S"魔法威力( 倍數 )";
			__mcTemp__83[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__83[26] = S"所有抗性";
			__mcTemp__83[27] = S"地抗性";
			__mcTemp__83[28] = S"水抗性";
			__mcTemp__83[29] = S"火抗性";
			__mcTemp__83[30] = S"風抗性";
			__mcTemp__83[31] = S"光抗性";
			__mcTemp__83[32] = S"闇抗性";
			this->CB_AbilityList19->Items->AddRange(__mcTemp__83);
			this->CB_AbilityList19->Location = System::Drawing::Point(13, 65);
			this->CB_AbilityList19->MaxDropDownItems = 1;
			this->CB_AbilityList19->Name = S"CB_AbilityList19";
			this->CB_AbilityList19->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList19->TabIndex = 76;
			this->CB_AbilityList19->Tag = S"BaseType3_3";
			this->CB_AbilityList19->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList19->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// CB_AbilityList18
			// 
			this->CB_AbilityList18->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList18->ItemHeight = 12;
			System::Object* __mcTemp__84[] = new System::Object*[33];
			__mcTemp__84[0] = S"無效果";
			__mcTemp__84[1] = S"耐久度";
			__mcTemp__84[2] = S"STR 力量";
			__mcTemp__84[3] = S"STA 耐力\t\t\t";
			__mcTemp__84[4] = S"INT 智力\t\t\t";
			__mcTemp__84[5] = S"MND 靈力";
			__mcTemp__84[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__84[7] = S"HP  生命值";
			__mcTemp__84[8] = S"MP  魔法值";
			__mcTemp__84[9] = S"SP  特技      ";
			__mcTemp__84[10] = S"HP  回復率";
			__mcTemp__84[11] = S"MP  回復率";
			__mcTemp__84[12] = S"SP  回復率";
			__mcTemp__84[13] = S"ATK 攻擊力";
			__mcTemp__84[14] = S"DEF 防禦力";
			__mcTemp__84[15] = S"MDEF 魔法防禦";
			__mcTemp__84[16] = S"MATK 魔法攻擊";
			__mcTemp__84[17] = S"命中率";
			__mcTemp__84[18] = S"迴避率";
			__mcTemp__84[19] = S"致命一擊率";
			__mcTemp__84[20] = S"格擋率";
			__mcTemp__84[21] = S"攻擊速度";
			__mcTemp__84[22] = S"移動速度  ";
			__mcTemp__84[23] = S"攻擊傷害";
			__mcTemp__84[24] = S"魔法威力( 倍數 )";
			__mcTemp__84[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__84[26] = S"所有抗性";
			__mcTemp__84[27] = S"地抗性";
			__mcTemp__84[28] = S"水抗性";
			__mcTemp__84[29] = S"火抗性";
			__mcTemp__84[30] = S"風抗性";
			__mcTemp__84[31] = S"光抗性";
			__mcTemp__84[32] = S"闇抗性";
			this->CB_AbilityList18->Items->AddRange(__mcTemp__84);
			this->CB_AbilityList18->Location = System::Drawing::Point(13, 41);
			this->CB_AbilityList18->MaxDropDownItems = 1;
			this->CB_AbilityList18->Name = S"CB_AbilityList18";
			this->CB_AbilityList18->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList18->TabIndex = 75;
			this->CB_AbilityList18->Tag = S"BaseType3_2";
			this->CB_AbilityList18->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList18->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// CB_AbilityList17
			// 
			this->CB_AbilityList17->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList17->ItemHeight = 12;
			System::Object* __mcTemp__85[] = new System::Object*[33];
			__mcTemp__85[0] = S"無效果";
			__mcTemp__85[1] = S"耐久度";
			__mcTemp__85[2] = S"STR 力量";
			__mcTemp__85[3] = S"STA 耐力\t\t\t";
			__mcTemp__85[4] = S"INT 智力\t\t\t";
			__mcTemp__85[5] = S"MND 靈力";
			__mcTemp__85[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__85[7] = S"HP  生命值";
			__mcTemp__85[8] = S"MP  魔法值";
			__mcTemp__85[9] = S"SP  特技      ";
			__mcTemp__85[10] = S"HP  回復率";
			__mcTemp__85[11] = S"MP  回復率";
			__mcTemp__85[12] = S"SP  回復率";
			__mcTemp__85[13] = S"ATK 攻擊力";
			__mcTemp__85[14] = S"DEF 防禦力";
			__mcTemp__85[15] = S"MDEF 魔法防禦";
			__mcTemp__85[16] = S"MATK 魔法攻擊";
			__mcTemp__85[17] = S"命中率";
			__mcTemp__85[18] = S"迴避率";
			__mcTemp__85[19] = S"致命一擊率";
			__mcTemp__85[20] = S"格擋率";
			__mcTemp__85[21] = S"攻擊速度";
			__mcTemp__85[22] = S"移動速度  ";
			__mcTemp__85[23] = S"攻擊傷害";
			__mcTemp__85[24] = S"魔法威力( 倍數 )";
			__mcTemp__85[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__85[26] = S"所有抗性";
			__mcTemp__85[27] = S"地抗性";
			__mcTemp__85[28] = S"水抗性";
			__mcTemp__85[29] = S"火抗性";
			__mcTemp__85[30] = S"風抗性";
			__mcTemp__85[31] = S"光抗性";
			__mcTemp__85[32] = S"闇抗性";
			this->CB_AbilityList17->Items->AddRange(__mcTemp__85);
			this->CB_AbilityList17->Location = System::Drawing::Point(13, 17);
			this->CB_AbilityList17->MaxDropDownItems = 1;
			this->CB_AbilityList17->Name = S"CB_AbilityList17";
			this->CB_AbilityList17->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList17->TabIndex = 74;
			this->CB_AbilityList17->Tag = S"BaseType3_1";
			this->CB_AbilityList17->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList17->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// GB_SuitAbility3
			// 
			this->GB_SuitAbility3->Controls->Add(this->NUD_Value16);
			this->GB_SuitAbility3->Controls->Add(this->NUD_Value15);
			this->GB_SuitAbility3->Controls->Add(this->NUD_Value14);
			this->GB_SuitAbility3->Controls->Add(this->CB_AbilityList16);
			this->GB_SuitAbility3->Controls->Add(this->CB_AbilityList15);
			this->GB_SuitAbility3->Controls->Add(this->CB_AbilityList14);
			this->GB_SuitAbility3->ForeColor = System::Drawing::SystemColors::Desktop;
			this->GB_SuitAbility3->Location = System::Drawing::Point(12, 142);
			this->GB_SuitAbility3->Name = S"GB_SuitAbility3";
			this->GB_SuitAbility3->Size = System::Drawing::Size(341, 100);
			this->GB_SuitAbility3->TabIndex = 133;
			this->GB_SuitAbility3->TabStop = false;
			this->GB_SuitAbility3->Text = S"三件";
			// 
			// NUD_Value16
			// 
			this->NUD_Value16->Location = System::Drawing::Point(272, 63);
			System::Int32 __mcTemp__86[] = new System::Int32[4];
			__mcTemp__86[0] = 1000000;
			__mcTemp__86[1] = 0;
			__mcTemp__86[2] = 0;
			__mcTemp__86[3] = 0;
			this->NUD_Value16->Maximum = System::Decimal(__mcTemp__86);
			System::Int32 __mcTemp__87[] = new System::Int32[4];
			__mcTemp__87[0] = 1000000;
			__mcTemp__87[1] = 0;
			__mcTemp__87[2] = 0;
			__mcTemp__87[3] = System::Int32::MinValue;
			this->NUD_Value16->Minimum = System::Decimal(__mcTemp__87);
			this->NUD_Value16->Name = S"NUD_Value16";
			this->NUD_Value16->Size = System::Drawing::Size(56, 22);
			this->NUD_Value16->TabIndex = 79;
			this->NUD_Value16->Tag = S"BaseTypeValue2_3";
			System::Int32 __mcTemp__88[] = new System::Int32[4];
			__mcTemp__88[0] = 2;
			__mcTemp__88[1] = 0;
			__mcTemp__88[2] = 0;
			__mcTemp__88[3] = 0;
			this->NUD_Value16->Value = System::Decimal(__mcTemp__88);
			this->NUD_Value16->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value16->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// NUD_Value15
			// 
			this->NUD_Value15->Location = System::Drawing::Point(272, 39);
			System::Int32 __mcTemp__89[] = new System::Int32[4];
			__mcTemp__89[0] = 1000000;
			__mcTemp__89[1] = 0;
			__mcTemp__89[2] = 0;
			__mcTemp__89[3] = 0;
			this->NUD_Value15->Maximum = System::Decimal(__mcTemp__89);
			System::Int32 __mcTemp__90[] = new System::Int32[4];
			__mcTemp__90[0] = 1000000;
			__mcTemp__90[1] = 0;
			__mcTemp__90[2] = 0;
			__mcTemp__90[3] = System::Int32::MinValue;
			this->NUD_Value15->Minimum = System::Decimal(__mcTemp__90);
			this->NUD_Value15->Name = S"NUD_Value15";
			this->NUD_Value15->Size = System::Drawing::Size(56, 22);
			this->NUD_Value15->TabIndex = 78;
			this->NUD_Value15->Tag = S"BaseTypeValue2_2";
			System::Int32 __mcTemp__91[] = new System::Int32[4];
			__mcTemp__91[0] = 2;
			__mcTemp__91[1] = 0;
			__mcTemp__91[2] = 0;
			__mcTemp__91[3] = 0;
			this->NUD_Value15->Value = System::Decimal(__mcTemp__91);
			this->NUD_Value15->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value15->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// NUD_Value14
			// 
			this->NUD_Value14->Location = System::Drawing::Point(272, 15);
			System::Int32 __mcTemp__92[] = new System::Int32[4];
			__mcTemp__92[0] = 1000000;
			__mcTemp__92[1] = 0;
			__mcTemp__92[2] = 0;
			__mcTemp__92[3] = 0;
			this->NUD_Value14->Maximum = System::Decimal(__mcTemp__92);
			System::Int32 __mcTemp__93[] = new System::Int32[4];
			__mcTemp__93[0] = 1000000;
			__mcTemp__93[1] = 0;
			__mcTemp__93[2] = 0;
			__mcTemp__93[3] = System::Int32::MinValue;
			this->NUD_Value14->Minimum = System::Decimal(__mcTemp__93);
			this->NUD_Value14->Name = S"NUD_Value14";
			this->NUD_Value14->Size = System::Drawing::Size(56, 22);
			this->NUD_Value14->TabIndex = 77;
			this->NUD_Value14->Tag = S"BaseTypeValue2_1";
			System::Int32 __mcTemp__94[] = new System::Int32[4];
			__mcTemp__94[0] = 2;
			__mcTemp__94[1] = 0;
			__mcTemp__94[2] = 0;
			__mcTemp__94[3] = 0;
			this->NUD_Value14->Value = System::Decimal(__mcTemp__94);
			this->NUD_Value14->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value14->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// CB_AbilityList16
			// 
			this->CB_AbilityList16->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList16->ItemHeight = 12;
			System::Object* __mcTemp__95[] = new System::Object*[33];
			__mcTemp__95[0] = S"無效果";
			__mcTemp__95[1] = S"耐久度";
			__mcTemp__95[2] = S"STR 力量";
			__mcTemp__95[3] = S"STA 耐力\t\t\t";
			__mcTemp__95[4] = S"INT 智力\t\t\t";
			__mcTemp__95[5] = S"MND 靈力";
			__mcTemp__95[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__95[7] = S"HP  生命值";
			__mcTemp__95[8] = S"MP  魔法值";
			__mcTemp__95[9] = S"SP  特技      ";
			__mcTemp__95[10] = S"HP  回復率";
			__mcTemp__95[11] = S"MP  回復率";
			__mcTemp__95[12] = S"SP  回復率";
			__mcTemp__95[13] = S"ATK 攻擊力";
			__mcTemp__95[14] = S"DEF 防禦力";
			__mcTemp__95[15] = S"MDEF 魔法防禦";
			__mcTemp__95[16] = S"MATK 魔法攻擊";
			__mcTemp__95[17] = S"命中率";
			__mcTemp__95[18] = S"迴避率";
			__mcTemp__95[19] = S"致命一擊率";
			__mcTemp__95[20] = S"格擋率";
			__mcTemp__95[21] = S"攻擊速度";
			__mcTemp__95[22] = S"移動速度  ";
			__mcTemp__95[23] = S"攻擊傷害";
			__mcTemp__95[24] = S"魔法威力( 倍數 )";
			__mcTemp__95[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__95[26] = S"所有抗性";
			__mcTemp__95[27] = S"地抗性";
			__mcTemp__95[28] = S"水抗性";
			__mcTemp__95[29] = S"火抗性";
			__mcTemp__95[30] = S"風抗性";
			__mcTemp__95[31] = S"光抗性";
			__mcTemp__95[32] = S"闇抗性";
			this->CB_AbilityList16->Items->AddRange(__mcTemp__95);
			this->CB_AbilityList16->Location = System::Drawing::Point(13, 65);
			this->CB_AbilityList16->MaxDropDownItems = 1;
			this->CB_AbilityList16->Name = S"CB_AbilityList16";
			this->CB_AbilityList16->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList16->TabIndex = 76;
			this->CB_AbilityList16->Tag = S"BaseType2_3";
			this->CB_AbilityList16->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList16->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// CB_AbilityList15
			// 
			this->CB_AbilityList15->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList15->ItemHeight = 12;
			System::Object* __mcTemp__96[] = new System::Object*[33];
			__mcTemp__96[0] = S"無效果";
			__mcTemp__96[1] = S"耐久度";
			__mcTemp__96[2] = S"STR 力量";
			__mcTemp__96[3] = S"STA 耐力\t\t\t";
			__mcTemp__96[4] = S"INT 智力\t\t\t";
			__mcTemp__96[5] = S"MND 靈力";
			__mcTemp__96[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__96[7] = S"HP  生命值";
			__mcTemp__96[8] = S"MP  魔法值";
			__mcTemp__96[9] = S"SP  特技      ";
			__mcTemp__96[10] = S"HP  回復率";
			__mcTemp__96[11] = S"MP  回復率";
			__mcTemp__96[12] = S"SP  回復率";
			__mcTemp__96[13] = S"ATK 攻擊力";
			__mcTemp__96[14] = S"DEF 防禦力";
			__mcTemp__96[15] = S"MDEF 魔法防禦";
			__mcTemp__96[16] = S"MATK 魔法攻擊";
			__mcTemp__96[17] = S"命中率";
			__mcTemp__96[18] = S"迴避率";
			__mcTemp__96[19] = S"致命一擊率";
			__mcTemp__96[20] = S"格擋率";
			__mcTemp__96[21] = S"攻擊速度";
			__mcTemp__96[22] = S"移動速度  ";
			__mcTemp__96[23] = S"攻擊傷害";
			__mcTemp__96[24] = S"魔法威力( 倍數 )";
			__mcTemp__96[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__96[26] = S"所有抗性";
			__mcTemp__96[27] = S"地抗性";
			__mcTemp__96[28] = S"水抗性";
			__mcTemp__96[29] = S"火抗性";
			__mcTemp__96[30] = S"風抗性";
			__mcTemp__96[31] = S"光抗性";
			__mcTemp__96[32] = S"闇抗性";
			this->CB_AbilityList15->Items->AddRange(__mcTemp__96);
			this->CB_AbilityList15->Location = System::Drawing::Point(13, 41);
			this->CB_AbilityList15->MaxDropDownItems = 1;
			this->CB_AbilityList15->Name = S"CB_AbilityList15";
			this->CB_AbilityList15->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList15->TabIndex = 75;
			this->CB_AbilityList15->Tag = S"BaseType2_2";
			this->CB_AbilityList15->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList15->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// CB_AbilityList14
			// 
			this->CB_AbilityList14->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList14->ItemHeight = 12;
			System::Object* __mcTemp__97[] = new System::Object*[33];
			__mcTemp__97[0] = S"無效果";
			__mcTemp__97[1] = S"耐久度";
			__mcTemp__97[2] = S"STR 力量";
			__mcTemp__97[3] = S"STA 耐力\t\t\t";
			__mcTemp__97[4] = S"INT 智力\t\t\t";
			__mcTemp__97[5] = S"MND 靈力";
			__mcTemp__97[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__97[7] = S"HP  生命值";
			__mcTemp__97[8] = S"MP  魔法值";
			__mcTemp__97[9] = S"SP  特技      ";
			__mcTemp__97[10] = S"HP  回復率";
			__mcTemp__97[11] = S"MP  回復率";
			__mcTemp__97[12] = S"SP  回復率";
			__mcTemp__97[13] = S"ATK 攻擊力";
			__mcTemp__97[14] = S"DEF 防禦力";
			__mcTemp__97[15] = S"MDEF 魔法防禦";
			__mcTemp__97[16] = S"MATK 魔法攻擊";
			__mcTemp__97[17] = S"命中率";
			__mcTemp__97[18] = S"迴避率";
			__mcTemp__97[19] = S"致命一擊率";
			__mcTemp__97[20] = S"格擋率";
			__mcTemp__97[21] = S"攻擊速度";
			__mcTemp__97[22] = S"移動速度  ";
			__mcTemp__97[23] = S"攻擊傷害";
			__mcTemp__97[24] = S"魔法威力( 倍數 )";
			__mcTemp__97[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__97[26] = S"所有抗性";
			__mcTemp__97[27] = S"地抗性";
			__mcTemp__97[28] = S"水抗性";
			__mcTemp__97[29] = S"火抗性";
			__mcTemp__97[30] = S"風抗性";
			__mcTemp__97[31] = S"光抗性";
			__mcTemp__97[32] = S"闇抗性";
			this->CB_AbilityList14->Items->AddRange(__mcTemp__97);
			this->CB_AbilityList14->Location = System::Drawing::Point(13, 17);
			this->CB_AbilityList14->MaxDropDownItems = 1;
			this->CB_AbilityList14->Name = S"CB_AbilityList14";
			this->CB_AbilityList14->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList14->TabIndex = 74;
			this->CB_AbilityList14->Tag = S"BaseType2_1";
			this->CB_AbilityList14->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList14->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// GB_SuitAbility2
			// 
			this->GB_SuitAbility2->Controls->Add(this->NUD_Value13);
			this->GB_SuitAbility2->Controls->Add(this->NUD_Value12);
			this->GB_SuitAbility2->Controls->Add(this->NUD_Value11);
			this->GB_SuitAbility2->Controls->Add(this->CB_AbilityList13);
			this->GB_SuitAbility2->Controls->Add(this->CB_AbilityList12);
			this->GB_SuitAbility2->Controls->Add(this->CB_AbilityList11);
			this->GB_SuitAbility2->ForeColor = System::Drawing::SystemColors::Desktop;
			this->GB_SuitAbility2->Location = System::Drawing::Point(12, 36);
			this->GB_SuitAbility2->Name = S"GB_SuitAbility2";
			this->GB_SuitAbility2->Size = System::Drawing::Size(341, 100);
			this->GB_SuitAbility2->TabIndex = 132;
			this->GB_SuitAbility2->TabStop = false;
			this->GB_SuitAbility2->Text = S"兩件";
			// 
			// NUD_Value13
			// 
			this->NUD_Value13->Location = System::Drawing::Point(272, 63);
			System::Int32 __mcTemp__98[] = new System::Int32[4];
			__mcTemp__98[0] = 1000000;
			__mcTemp__98[1] = 0;
			__mcTemp__98[2] = 0;
			__mcTemp__98[3] = 0;
			this->NUD_Value13->Maximum = System::Decimal(__mcTemp__98);
			System::Int32 __mcTemp__99[] = new System::Int32[4];
			__mcTemp__99[0] = 1000000;
			__mcTemp__99[1] = 0;
			__mcTemp__99[2] = 0;
			__mcTemp__99[3] = System::Int32::MinValue;
			this->NUD_Value13->Minimum = System::Decimal(__mcTemp__99);
			this->NUD_Value13->Name = S"NUD_Value13";
			this->NUD_Value13->Size = System::Drawing::Size(56, 22);
			this->NUD_Value13->TabIndex = 79;
			this->NUD_Value13->Tag = S"BaseTypeValue1_3";
			System::Int32 __mcTemp__100[] = new System::Int32[4];
			__mcTemp__100[0] = 2;
			__mcTemp__100[1] = 0;
			__mcTemp__100[2] = 0;
			__mcTemp__100[3] = 0;
			this->NUD_Value13->Value = System::Decimal(__mcTemp__100);
			this->NUD_Value13->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value13->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// NUD_Value12
			// 
			this->NUD_Value12->Location = System::Drawing::Point(272, 39);
			System::Int32 __mcTemp__101[] = new System::Int32[4];
			__mcTemp__101[0] = 1000000;
			__mcTemp__101[1] = 0;
			__mcTemp__101[2] = 0;
			__mcTemp__101[3] = 0;
			this->NUD_Value12->Maximum = System::Decimal(__mcTemp__101);
			System::Int32 __mcTemp__102[] = new System::Int32[4];
			__mcTemp__102[0] = 1000000;
			__mcTemp__102[1] = 0;
			__mcTemp__102[2] = 0;
			__mcTemp__102[3] = System::Int32::MinValue;
			this->NUD_Value12->Minimum = System::Decimal(__mcTemp__102);
			this->NUD_Value12->Name = S"NUD_Value12";
			this->NUD_Value12->Size = System::Drawing::Size(56, 22);
			this->NUD_Value12->TabIndex = 78;
			this->NUD_Value12->Tag = S"BaseTypeValue1_2";
			System::Int32 __mcTemp__103[] = new System::Int32[4];
			__mcTemp__103[0] = 2;
			__mcTemp__103[1] = 0;
			__mcTemp__103[2] = 0;
			__mcTemp__103[3] = 0;
			this->NUD_Value12->Value = System::Decimal(__mcTemp__103);
			this->NUD_Value12->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value12->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// NUD_Value11
			// 
			this->NUD_Value11->Location = System::Drawing::Point(272, 15);
			System::Int32 __mcTemp__104[] = new System::Int32[4];
			__mcTemp__104[0] = 1000000;
			__mcTemp__104[1] = 0;
			__mcTemp__104[2] = 0;
			__mcTemp__104[3] = 0;
			this->NUD_Value11->Maximum = System::Decimal(__mcTemp__104);
			System::Int32 __mcTemp__105[] = new System::Int32[4];
			__mcTemp__105[0] = 1000000;
			__mcTemp__105[1] = 0;
			__mcTemp__105[2] = 0;
			__mcTemp__105[3] = System::Int32::MinValue;
			this->NUD_Value11->Minimum = System::Decimal(__mcTemp__105);
			this->NUD_Value11->Name = S"NUD_Value11";
			this->NUD_Value11->Size = System::Drawing::Size(56, 22);
			this->NUD_Value11->TabIndex = 77;
			this->NUD_Value11->Tag = S"BaseTypeValue1_1";
			System::Int32 __mcTemp__106[] = new System::Int32[4];
			__mcTemp__106[0] = 2;
			__mcTemp__106[1] = 0;
			__mcTemp__106[2] = 0;
			__mcTemp__106[3] = 0;
			this->NUD_Value11->Value = System::Decimal(__mcTemp__106);
			this->NUD_Value11->ValueChanged += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			this->NUD_Value11->Leave += new System::EventHandler(this, &SuitForm::GetValue_ValueChanged);
			// 
			// CB_AbilityList13
			// 
			this->CB_AbilityList13->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList13->ItemHeight = 12;
			System::Object* __mcTemp__107[] = new System::Object*[33];
			__mcTemp__107[0] = S"無效果";
			__mcTemp__107[1] = S"耐久度";
			__mcTemp__107[2] = S"STR 力量";
			__mcTemp__107[3] = S"STA 耐力\t\t\t";
			__mcTemp__107[4] = S"INT 智力\t\t\t";
			__mcTemp__107[5] = S"MND 靈力";
			__mcTemp__107[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__107[7] = S"HP  生命值";
			__mcTemp__107[8] = S"MP  魔法值";
			__mcTemp__107[9] = S"SP  特技      ";
			__mcTemp__107[10] = S"HP  回復率";
			__mcTemp__107[11] = S"MP  回復率";
			__mcTemp__107[12] = S"SP  回復率";
			__mcTemp__107[13] = S"ATK 攻擊力";
			__mcTemp__107[14] = S"DEF 防禦力";
			__mcTemp__107[15] = S"MDEF 魔法防禦";
			__mcTemp__107[16] = S"MATK 魔法攻擊";
			__mcTemp__107[17] = S"命中率";
			__mcTemp__107[18] = S"迴避率";
			__mcTemp__107[19] = S"致命一擊率";
			__mcTemp__107[20] = S"格擋率";
			__mcTemp__107[21] = S"攻擊速度";
			__mcTemp__107[22] = S"移動速度  ";
			__mcTemp__107[23] = S"攻擊傷害";
			__mcTemp__107[24] = S"魔法威力( 倍數 )";
			__mcTemp__107[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__107[26] = S"所有抗性";
			__mcTemp__107[27] = S"地抗性";
			__mcTemp__107[28] = S"水抗性";
			__mcTemp__107[29] = S"火抗性";
			__mcTemp__107[30] = S"風抗性";
			__mcTemp__107[31] = S"光抗性";
			__mcTemp__107[32] = S"闇抗性";
			this->CB_AbilityList13->Items->AddRange(__mcTemp__107);
			this->CB_AbilityList13->Location = System::Drawing::Point(13, 65);
			this->CB_AbilityList13->MaxDropDownItems = 1;
			this->CB_AbilityList13->Name = S"CB_AbilityList13";
			this->CB_AbilityList13->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList13->TabIndex = 76;
			this->CB_AbilityList13->Tag = S"BaseType1_3";
			this->CB_AbilityList13->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList13->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// CB_AbilityList12
			// 
			this->CB_AbilityList12->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList12->ItemHeight = 12;
			System::Object* __mcTemp__108[] = new System::Object*[33];
			__mcTemp__108[0] = S"無效果";
			__mcTemp__108[1] = S"耐久度";
			__mcTemp__108[2] = S"STR 力量";
			__mcTemp__108[3] = S"STA 耐力\t\t\t";
			__mcTemp__108[4] = S"INT 智力\t\t\t";
			__mcTemp__108[5] = S"MND 靈力";
			__mcTemp__108[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__108[7] = S"HP  生命值";
			__mcTemp__108[8] = S"MP  魔法值";
			__mcTemp__108[9] = S"SP  特技      ";
			__mcTemp__108[10] = S"HP  回復率";
			__mcTemp__108[11] = S"MP  回復率";
			__mcTemp__108[12] = S"SP  回復率";
			__mcTemp__108[13] = S"ATK 攻擊力";
			__mcTemp__108[14] = S"DEF 防禦力";
			__mcTemp__108[15] = S"MDEF 魔法防禦";
			__mcTemp__108[16] = S"MATK 魔法攻擊";
			__mcTemp__108[17] = S"命中率";
			__mcTemp__108[18] = S"迴避率";
			__mcTemp__108[19] = S"致命一擊率";
			__mcTemp__108[20] = S"格擋率";
			__mcTemp__108[21] = S"攻擊速度";
			__mcTemp__108[22] = S"移動速度  ";
			__mcTemp__108[23] = S"攻擊傷害";
			__mcTemp__108[24] = S"魔法威力( 倍數 )";
			__mcTemp__108[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__108[26] = S"所有抗性";
			__mcTemp__108[27] = S"地抗性";
			__mcTemp__108[28] = S"水抗性";
			__mcTemp__108[29] = S"火抗性";
			__mcTemp__108[30] = S"風抗性";
			__mcTemp__108[31] = S"光抗性";
			__mcTemp__108[32] = S"闇抗性";
			this->CB_AbilityList12->Items->AddRange(__mcTemp__108);
			this->CB_AbilityList12->Location = System::Drawing::Point(13, 41);
			this->CB_AbilityList12->MaxDropDownItems = 1;
			this->CB_AbilityList12->Name = S"CB_AbilityList12";
			this->CB_AbilityList12->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList12->TabIndex = 75;
			this->CB_AbilityList12->Tag = S"BaseType1_2";
			this->CB_AbilityList12->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList12->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// CB_AbilityList11
			// 
			this->CB_AbilityList11->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList11->ItemHeight = 12;
			System::Object* __mcTemp__109[] = new System::Object*[33];
			__mcTemp__109[0] = S"無效果";
			__mcTemp__109[1] = S"耐久度";
			__mcTemp__109[2] = S"STR 力量";
			__mcTemp__109[3] = S"STA 耐力\t\t\t";
			__mcTemp__109[4] = S"INT 智力\t\t\t";
			__mcTemp__109[5] = S"MND 靈力";
			__mcTemp__109[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__109[7] = S"HP  生命值";
			__mcTemp__109[8] = S"MP  魔法值";
			__mcTemp__109[9] = S"SP  特技      ";
			__mcTemp__109[10] = S"HP  回復率";
			__mcTemp__109[11] = S"MP  回復率";
			__mcTemp__109[12] = S"SP  回復率";
			__mcTemp__109[13] = S"ATK 攻擊力";
			__mcTemp__109[14] = S"DEF 防禦力";
			__mcTemp__109[15] = S"MDEF 魔法防禦";
			__mcTemp__109[16] = S"MATK 魔法攻擊";
			__mcTemp__109[17] = S"命中率";
			__mcTemp__109[18] = S"迴避率";
			__mcTemp__109[19] = S"致命一擊率";
			__mcTemp__109[20] = S"格擋率";
			__mcTemp__109[21] = S"攻擊速度";
			__mcTemp__109[22] = S"移動速度  ";
			__mcTemp__109[23] = S"攻擊傷害";
			__mcTemp__109[24] = S"魔法威力( 倍數 )";
			__mcTemp__109[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__109[26] = S"所有抗性";
			__mcTemp__109[27] = S"地抗性";
			__mcTemp__109[28] = S"水抗性";
			__mcTemp__109[29] = S"火抗性";
			__mcTemp__109[30] = S"風抗性";
			__mcTemp__109[31] = S"光抗性";
			__mcTemp__109[32] = S"闇抗性";
			this->CB_AbilityList11->Items->AddRange(__mcTemp__109);
			this->CB_AbilityList11->Location = System::Drawing::Point(13, 17);
			this->CB_AbilityList11->MaxDropDownItems = 1;
			this->CB_AbilityList11->Name = S"CB_AbilityList11";
			this->CB_AbilityList11->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList11->TabIndex = 74;
			this->CB_AbilityList11->Tag = S"BaseType1_1";
			this->CB_AbilityList11->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::GetIndex_SelectedIndexChanged);
			this->CB_AbilityList11->Click += new System::EventHandler(this, &SuitForm::Select_Ability_Click);
			// 
			// groupBox1
			// 
			this->groupBox1->Controls->Add(this->CB_PreviewTotal);
			this->groupBox1->Controls->Add(this->NUD_Value10);
			this->groupBox1->Controls->Add(this->NUD_Value9);
			this->groupBox1->Controls->Add(this->NUD_Value8);
			this->groupBox1->Controls->Add(this->NUD_Value7);
			this->groupBox1->Controls->Add(this->NUD_Value6);
			this->groupBox1->Controls->Add(this->CB_AbilityList10);
			this->groupBox1->Controls->Add(this->CB_AbilityList9);
			this->groupBox1->Controls->Add(this->CB_AbilityList8);
			this->groupBox1->Controls->Add(this->CB_AbilityList7);
			this->groupBox1->Controls->Add(this->CB_AbilityList6);
			this->groupBox1->Controls->Add(this->NUD_Value5);
			this->groupBox1->Controls->Add(this->NUD_Value4);
			this->groupBox1->Controls->Add(this->NUD_Value3);
			this->groupBox1->Controls->Add(this->NUD_Value2);
			this->groupBox1->Controls->Add(this->NUD_Value1);
			this->groupBox1->Controls->Add(this->CB_AbilityList5);
			this->groupBox1->Controls->Add(this->CB_AbilityList4);
			this->groupBox1->Controls->Add(this->CB_AbilityList3);
			this->groupBox1->Controls->Add(this->CB_AbilityList2);
			this->groupBox1->Controls->Add(this->CB_AbilityList1);
			this->groupBox1->Location = System::Drawing::Point(369, 42);
			this->groupBox1->Name = S"groupBox1";
			this->groupBox1->Size = System::Drawing::Size(336, 291);
			this->groupBox1->TabIndex = 131;
			this->groupBox1->TabStop = false;
			this->groupBox1->Text = S"總能力預覽";
			// 
			// CB_PreviewTotal
			// 
			this->CB_PreviewTotal->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_PreviewTotal->FormattingEnabled = true;
			System::Object* __mcTemp__110[] = new System::Object*[9];
			__mcTemp__110[0] = S"兩件";
			__mcTemp__110[1] = S"三件";
			__mcTemp__110[2] = S"四件";
			__mcTemp__110[3] = S"五件";
			__mcTemp__110[4] = S"六件";
			__mcTemp__110[5] = S"七件";
			__mcTemp__110[6] = S"八件";
			__mcTemp__110[7] = S"九件";
			__mcTemp__110[8] = S"十件";
			this->CB_PreviewTotal->Items->AddRange(__mcTemp__110);
			this->CB_PreviewTotal->Location = System::Drawing::Point(15, 21);
			this->CB_PreviewTotal->Name = S"CB_PreviewTotal";
			this->CB_PreviewTotal->Size = System::Drawing::Size(106, 20);
			this->CB_PreviewTotal->TabIndex = 86;
			this->CB_PreviewTotal->SelectedIndexChanged += new System::EventHandler(this, &SuitForm::comboBox6_SelectedIndexChanged);
			// 
			// NUD_Value10
			// 
			this->NUD_Value10->BackColor = System::Drawing::SystemColors::ButtonFace;
			this->NUD_Value10->ForeColor = System::Drawing::Color::Red;
			this->NUD_Value10->Location = System::Drawing::Point(274, 263);
			System::Int32 __mcTemp__111[] = new System::Int32[4];
			__mcTemp__111[0] = 1000000;
			__mcTemp__111[1] = 0;
			__mcTemp__111[2] = 0;
			__mcTemp__111[3] = 0;
			this->NUD_Value10->Maximum = System::Decimal(__mcTemp__111);
			System::Int32 __mcTemp__112[] = new System::Int32[4];
			__mcTemp__112[0] = 1000000;
			__mcTemp__112[1] = 0;
			__mcTemp__112[2] = 0;
			__mcTemp__112[3] = System::Int32::MinValue;
			this->NUD_Value10->Minimum = System::Decimal(__mcTemp__112);
			this->NUD_Value10->Name = S"NUD_Value10";
			this->NUD_Value10->Size = System::Drawing::Size(56, 22);
			this->NUD_Value10->TabIndex = 85;
			this->NUD_Value10->Tag = S"EqTypeValue5";
			System::Int32 __mcTemp__113[] = new System::Int32[4];
			__mcTemp__113[0] = 2;
			__mcTemp__113[1] = 0;
			__mcTemp__113[2] = 0;
			__mcTemp__113[3] = 0;
			this->NUD_Value10->Value = System::Decimal(__mcTemp__113);
			// 
			// NUD_Value9
			// 
			this->NUD_Value9->BackColor = System::Drawing::SystemColors::ButtonFace;
			this->NUD_Value9->ForeColor = System::Drawing::Color::Red;
			this->NUD_Value9->Location = System::Drawing::Point(274, 239);
			System::Int32 __mcTemp__114[] = new System::Int32[4];
			__mcTemp__114[0] = 1000000;
			__mcTemp__114[1] = 0;
			__mcTemp__114[2] = 0;
			__mcTemp__114[3] = 0;
			this->NUD_Value9->Maximum = System::Decimal(__mcTemp__114);
			System::Int32 __mcTemp__115[] = new System::Int32[4];
			__mcTemp__115[0] = 1000000;
			__mcTemp__115[1] = 0;
			__mcTemp__115[2] = 0;
			__mcTemp__115[3] = System::Int32::MinValue;
			this->NUD_Value9->Minimum = System::Decimal(__mcTemp__115);
			this->NUD_Value9->Name = S"NUD_Value9";
			this->NUD_Value9->Size = System::Drawing::Size(56, 22);
			this->NUD_Value9->TabIndex = 84;
			this->NUD_Value9->Tag = S"EqTypeValue4";
			System::Int32 __mcTemp__116[] = new System::Int32[4];
			__mcTemp__116[0] = 2;
			__mcTemp__116[1] = 0;
			__mcTemp__116[2] = 0;
			__mcTemp__116[3] = 0;
			this->NUD_Value9->Value = System::Decimal(__mcTemp__116);
			// 
			// NUD_Value8
			// 
			this->NUD_Value8->BackColor = System::Drawing::SystemColors::ButtonFace;
			this->NUD_Value8->ForeColor = System::Drawing::Color::Red;
			this->NUD_Value8->Location = System::Drawing::Point(274, 215);
			System::Int32 __mcTemp__117[] = new System::Int32[4];
			__mcTemp__117[0] = 1000000;
			__mcTemp__117[1] = 0;
			__mcTemp__117[2] = 0;
			__mcTemp__117[3] = 0;
			this->NUD_Value8->Maximum = System::Decimal(__mcTemp__117);
			System::Int32 __mcTemp__118[] = new System::Int32[4];
			__mcTemp__118[0] = 1000000;
			__mcTemp__118[1] = 0;
			__mcTemp__118[2] = 0;
			__mcTemp__118[3] = System::Int32::MinValue;
			this->NUD_Value8->Minimum = System::Decimal(__mcTemp__118);
			this->NUD_Value8->Name = S"NUD_Value8";
			this->NUD_Value8->Size = System::Drawing::Size(56, 22);
			this->NUD_Value8->TabIndex = 83;
			this->NUD_Value8->Tag = S"EqTypeValue3";
			System::Int32 __mcTemp__119[] = new System::Int32[4];
			__mcTemp__119[0] = 2;
			__mcTemp__119[1] = 0;
			__mcTemp__119[2] = 0;
			__mcTemp__119[3] = 0;
			this->NUD_Value8->Value = System::Decimal(__mcTemp__119);
			// 
			// NUD_Value7
			// 
			this->NUD_Value7->BackColor = System::Drawing::SystemColors::ButtonFace;
			this->NUD_Value7->ForeColor = System::Drawing::Color::Red;
			this->NUD_Value7->Location = System::Drawing::Point(274, 191);
			System::Int32 __mcTemp__120[] = new System::Int32[4];
			__mcTemp__120[0] = 1000000;
			__mcTemp__120[1] = 0;
			__mcTemp__120[2] = 0;
			__mcTemp__120[3] = 0;
			this->NUD_Value7->Maximum = System::Decimal(__mcTemp__120);
			System::Int32 __mcTemp__121[] = new System::Int32[4];
			__mcTemp__121[0] = 1000000;
			__mcTemp__121[1] = 0;
			__mcTemp__121[2] = 0;
			__mcTemp__121[3] = System::Int32::MinValue;
			this->NUD_Value7->Minimum = System::Decimal(__mcTemp__121);
			this->NUD_Value7->Name = S"NUD_Value7";
			this->NUD_Value7->Size = System::Drawing::Size(56, 22);
			this->NUD_Value7->TabIndex = 82;
			this->NUD_Value7->Tag = S"EqTypeValue2";
			System::Int32 __mcTemp__122[] = new System::Int32[4];
			__mcTemp__122[0] = 2;
			__mcTemp__122[1] = 0;
			__mcTemp__122[2] = 0;
			__mcTemp__122[3] = 0;
			this->NUD_Value7->Value = System::Decimal(__mcTemp__122);
			// 
			// NUD_Value6
			// 
			this->NUD_Value6->BackColor = System::Drawing::SystemColors::ButtonFace;
			this->NUD_Value6->ForeColor = System::Drawing::Color::Red;
			this->NUD_Value6->Location = System::Drawing::Point(274, 167);
			System::Int32 __mcTemp__123[] = new System::Int32[4];
			__mcTemp__123[0] = 1000000;
			__mcTemp__123[1] = 0;
			__mcTemp__123[2] = 0;
			__mcTemp__123[3] = 0;
			this->NUD_Value6->Maximum = System::Decimal(__mcTemp__123);
			System::Int32 __mcTemp__124[] = new System::Int32[4];
			__mcTemp__124[0] = 1000000;
			__mcTemp__124[1] = 0;
			__mcTemp__124[2] = 0;
			__mcTemp__124[3] = System::Int32::MinValue;
			this->NUD_Value6->Minimum = System::Decimal(__mcTemp__124);
			this->NUD_Value6->Name = S"NUD_Value6";
			this->NUD_Value6->Size = System::Drawing::Size(56, 22);
			this->NUD_Value6->TabIndex = 81;
			this->NUD_Value6->Tag = S"EqTypeValue1";
			System::Int32 __mcTemp__125[] = new System::Int32[4];
			__mcTemp__125[0] = 2;
			__mcTemp__125[1] = 0;
			__mcTemp__125[2] = 0;
			__mcTemp__125[3] = 0;
			this->NUD_Value6->Value = System::Decimal(__mcTemp__125);
			// 
			// CB_AbilityList10
			// 
			this->CB_AbilityList10->BackColor = System::Drawing::SystemColors::ButtonFace;
			this->CB_AbilityList10->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList10->ForeColor = System::Drawing::Color::Red;
			this->CB_AbilityList10->ItemHeight = 12;
			System::Object* __mcTemp__126[] = new System::Object*[33];
			__mcTemp__126[0] = S"無效果";
			__mcTemp__126[1] = S"耐久度";
			__mcTemp__126[2] = S"STR 力量";
			__mcTemp__126[3] = S"STA 耐力\t\t\t";
			__mcTemp__126[4] = S"INT 智力\t\t\t";
			__mcTemp__126[5] = S"MND 靈力";
			__mcTemp__126[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__126[7] = S"HP  生命值";
			__mcTemp__126[8] = S"MP  魔法值";
			__mcTemp__126[9] = S"SP  特技      ";
			__mcTemp__126[10] = S"HP  回復率";
			__mcTemp__126[11] = S"MP  回復率";
			__mcTemp__126[12] = S"SP  回復率";
			__mcTemp__126[13] = S"ATK 攻擊力";
			__mcTemp__126[14] = S"DEF 防禦力";
			__mcTemp__126[15] = S"MDEF 魔法防禦";
			__mcTemp__126[16] = S"MATK 魔法攻擊";
			__mcTemp__126[17] = S"命中率";
			__mcTemp__126[18] = S"迴避率";
			__mcTemp__126[19] = S"致命一擊率";
			__mcTemp__126[20] = S"格擋率";
			__mcTemp__126[21] = S"攻擊速度";
			__mcTemp__126[22] = S"移動速度  ";
			__mcTemp__126[23] = S"攻擊傷害";
			__mcTemp__126[24] = S"魔法威力( 倍數 )";
			__mcTemp__126[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__126[26] = S"所有抗性";
			__mcTemp__126[27] = S"地抗性";
			__mcTemp__126[28] = S"水抗性";
			__mcTemp__126[29] = S"火抗性";
			__mcTemp__126[30] = S"風抗性";
			__mcTemp__126[31] = S"光抗性";
			__mcTemp__126[32] = S"闇抗性";
			this->CB_AbilityList10->Items->AddRange(__mcTemp__126);
			this->CB_AbilityList10->Location = System::Drawing::Point(15, 265);
			this->CB_AbilityList10->MaxDropDownItems = 20;
			this->CB_AbilityList10->Name = S"CB_AbilityList10";
			this->CB_AbilityList10->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList10->TabIndex = 80;
			this->CB_AbilityList10->Tag = S"EqType5";
			// 
			// CB_AbilityList9
			// 
			this->CB_AbilityList9->BackColor = System::Drawing::SystemColors::ButtonFace;
			this->CB_AbilityList9->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList9->ForeColor = System::Drawing::Color::Red;
			this->CB_AbilityList9->ItemHeight = 12;
			System::Object* __mcTemp__127[] = new System::Object*[33];
			__mcTemp__127[0] = S"無效果";
			__mcTemp__127[1] = S"耐久度";
			__mcTemp__127[2] = S"STR 力量";
			__mcTemp__127[3] = S"STA 耐力\t\t\t";
			__mcTemp__127[4] = S"INT 智力\t\t\t";
			__mcTemp__127[5] = S"MND 靈力";
			__mcTemp__127[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__127[7] = S"HP  生命值";
			__mcTemp__127[8] = S"MP  魔法值";
			__mcTemp__127[9] = S"SP  特技      ";
			__mcTemp__127[10] = S"HP  回復率";
			__mcTemp__127[11] = S"MP  回復率";
			__mcTemp__127[12] = S"SP  回復率";
			__mcTemp__127[13] = S"ATK 攻擊力";
			__mcTemp__127[14] = S"DEF 防禦力";
			__mcTemp__127[15] = S"MDEF 魔法防禦";
			__mcTemp__127[16] = S"MATK 魔法攻擊";
			__mcTemp__127[17] = S"命中率";
			__mcTemp__127[18] = S"迴避率";
			__mcTemp__127[19] = S"致命一擊率";
			__mcTemp__127[20] = S"格擋率";
			__mcTemp__127[21] = S"攻擊速度";
			__mcTemp__127[22] = S"移動速度  ";
			__mcTemp__127[23] = S"攻擊傷害";
			__mcTemp__127[24] = S"魔法威力( 倍數 )";
			__mcTemp__127[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__127[26] = S"所有抗性";
			__mcTemp__127[27] = S"地抗性";
			__mcTemp__127[28] = S"水抗性";
			__mcTemp__127[29] = S"火抗性";
			__mcTemp__127[30] = S"風抗性";
			__mcTemp__127[31] = S"光抗性";
			__mcTemp__127[32] = S"闇抗性";
			this->CB_AbilityList9->Items->AddRange(__mcTemp__127);
			this->CB_AbilityList9->Location = System::Drawing::Point(15, 241);
			this->CB_AbilityList9->MaxDropDownItems = 20;
			this->CB_AbilityList9->Name = S"CB_AbilityList9";
			this->CB_AbilityList9->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList9->TabIndex = 79;
			this->CB_AbilityList9->Tag = S"EqType4";
			// 
			// CB_AbilityList8
			// 
			this->CB_AbilityList8->BackColor = System::Drawing::SystemColors::ButtonFace;
			this->CB_AbilityList8->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList8->ForeColor = System::Drawing::Color::Red;
			this->CB_AbilityList8->ItemHeight = 12;
			System::Object* __mcTemp__128[] = new System::Object*[33];
			__mcTemp__128[0] = S"無效果";
			__mcTemp__128[1] = S"耐久度";
			__mcTemp__128[2] = S"STR 力量";
			__mcTemp__128[3] = S"STA 耐力\t\t\t";
			__mcTemp__128[4] = S"INT 智力\t\t\t";
			__mcTemp__128[5] = S"MND 靈力";
			__mcTemp__128[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__128[7] = S"HP  生命值";
			__mcTemp__128[8] = S"MP  魔法值";
			__mcTemp__128[9] = S"SP  特技      ";
			__mcTemp__128[10] = S"HP  回復率";
			__mcTemp__128[11] = S"MP  回復率";
			__mcTemp__128[12] = S"SP  回復率";
			__mcTemp__128[13] = S"ATK 攻擊力";
			__mcTemp__128[14] = S"DEF 防禦力";
			__mcTemp__128[15] = S"MDEF 魔法防禦";
			__mcTemp__128[16] = S"MATK 魔法攻擊";
			__mcTemp__128[17] = S"命中率";
			__mcTemp__128[18] = S"迴避率";
			__mcTemp__128[19] = S"致命一擊率";
			__mcTemp__128[20] = S"格擋率";
			__mcTemp__128[21] = S"攻擊速度";
			__mcTemp__128[22] = S"移動速度  ";
			__mcTemp__128[23] = S"攻擊傷害";
			__mcTemp__128[24] = S"魔法威力( 倍數 )";
			__mcTemp__128[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__128[26] = S"所有抗性";
			__mcTemp__128[27] = S"地抗性";
			__mcTemp__128[28] = S"水抗性";
			__mcTemp__128[29] = S"火抗性";
			__mcTemp__128[30] = S"風抗性";
			__mcTemp__128[31] = S"光抗性";
			__mcTemp__128[32] = S"闇抗性";
			this->CB_AbilityList8->Items->AddRange(__mcTemp__128);
			this->CB_AbilityList8->Location = System::Drawing::Point(15, 217);
			this->CB_AbilityList8->MaxDropDownItems = 20;
			this->CB_AbilityList8->Name = S"CB_AbilityList8";
			this->CB_AbilityList8->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList8->TabIndex = 78;
			this->CB_AbilityList8->Tag = S"EqType3";
			// 
			// CB_AbilityList7
			// 
			this->CB_AbilityList7->BackColor = System::Drawing::SystemColors::ButtonFace;
			this->CB_AbilityList7->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList7->ForeColor = System::Drawing::Color::Red;
			this->CB_AbilityList7->ItemHeight = 12;
			System::Object* __mcTemp__129[] = new System::Object*[33];
			__mcTemp__129[0] = S"無效果";
			__mcTemp__129[1] = S"耐久度";
			__mcTemp__129[2] = S"STR 力量";
			__mcTemp__129[3] = S"STA 耐力\t\t\t";
			__mcTemp__129[4] = S"INT 智力\t\t\t";
			__mcTemp__129[5] = S"MND 靈力";
			__mcTemp__129[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__129[7] = S"HP  生命值";
			__mcTemp__129[8] = S"MP  魔法值";
			__mcTemp__129[9] = S"SP  特技      ";
			__mcTemp__129[10] = S"HP  回復率";
			__mcTemp__129[11] = S"MP  回復率";
			__mcTemp__129[12] = S"SP  回復率";
			__mcTemp__129[13] = S"ATK 攻擊力";
			__mcTemp__129[14] = S"DEF 防禦力";
			__mcTemp__129[15] = S"MDEF 魔法防禦";
			__mcTemp__129[16] = S"MATK 魔法攻擊";
			__mcTemp__129[17] = S"命中率";
			__mcTemp__129[18] = S"迴避率";
			__mcTemp__129[19] = S"致命一擊率";
			__mcTemp__129[20] = S"格擋率";
			__mcTemp__129[21] = S"攻擊速度";
			__mcTemp__129[22] = S"移動速度  ";
			__mcTemp__129[23] = S"攻擊傷害";
			__mcTemp__129[24] = S"魔法威力( 倍數 )";
			__mcTemp__129[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__129[26] = S"所有抗性";
			__mcTemp__129[27] = S"地抗性";
			__mcTemp__129[28] = S"水抗性";
			__mcTemp__129[29] = S"火抗性";
			__mcTemp__129[30] = S"風抗性";
			__mcTemp__129[31] = S"光抗性";
			__mcTemp__129[32] = S"闇抗性";
			this->CB_AbilityList7->Items->AddRange(__mcTemp__129);
			this->CB_AbilityList7->Location = System::Drawing::Point(15, 193);
			this->CB_AbilityList7->MaxDropDownItems = 20;
			this->CB_AbilityList7->Name = S"CB_AbilityList7";
			this->CB_AbilityList7->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList7->TabIndex = 77;
			this->CB_AbilityList7->Tag = S"EqType2";
			// 
			// CB_AbilityList6
			// 
			this->CB_AbilityList6->BackColor = System::Drawing::SystemColors::ButtonFace;
			this->CB_AbilityList6->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList6->ForeColor = System::Drawing::Color::Red;
			this->CB_AbilityList6->ItemHeight = 12;
			System::Object* __mcTemp__130[] = new System::Object*[33];
			__mcTemp__130[0] = S"無效果";
			__mcTemp__130[1] = S"耐久度";
			__mcTemp__130[2] = S"STR 力量";
			__mcTemp__130[3] = S"STA 耐力\t\t\t";
			__mcTemp__130[4] = S"INT 智力\t\t\t";
			__mcTemp__130[5] = S"MND 靈力";
			__mcTemp__130[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__130[7] = S"HP  生命值";
			__mcTemp__130[8] = S"MP  魔法值";
			__mcTemp__130[9] = S"SP  特技      ";
			__mcTemp__130[10] = S"HP  回復率";
			__mcTemp__130[11] = S"MP  回復率";
			__mcTemp__130[12] = S"SP  回復率";
			__mcTemp__130[13] = S"ATK 攻擊力";
			__mcTemp__130[14] = S"DEF 防禦力";
			__mcTemp__130[15] = S"MDEF 魔法防禦";
			__mcTemp__130[16] = S"MATK 魔法攻擊";
			__mcTemp__130[17] = S"命中率";
			__mcTemp__130[18] = S"迴避率";
			__mcTemp__130[19] = S"致命一擊率";
			__mcTemp__130[20] = S"格擋率";
			__mcTemp__130[21] = S"攻擊速度";
			__mcTemp__130[22] = S"移動速度  ";
			__mcTemp__130[23] = S"攻擊傷害";
			__mcTemp__130[24] = S"魔法威力( 倍數 )";
			__mcTemp__130[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__130[26] = S"所有抗性";
			__mcTemp__130[27] = S"地抗性";
			__mcTemp__130[28] = S"水抗性";
			__mcTemp__130[29] = S"火抗性";
			__mcTemp__130[30] = S"風抗性";
			__mcTemp__130[31] = S"光抗性";
			__mcTemp__130[32] = S"闇抗性";
			this->CB_AbilityList6->Items->AddRange(__mcTemp__130);
			this->CB_AbilityList6->Location = System::Drawing::Point(15, 169);
			this->CB_AbilityList6->MaxDropDownItems = 20;
			this->CB_AbilityList6->Name = S"CB_AbilityList6";
			this->CB_AbilityList6->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList6->TabIndex = 76;
			this->CB_AbilityList6->Tag = S"EqType1";
			// 
			// NUD_Value5
			// 
			this->NUD_Value5->BackColor = System::Drawing::SystemColors::ButtonFace;
			this->NUD_Value5->ForeColor = System::Drawing::Color::Red;
			this->NUD_Value5->Location = System::Drawing::Point(274, 141);
			System::Int32 __mcTemp__131[] = new System::Int32[4];
			__mcTemp__131[0] = 1000000;
			__mcTemp__131[1] = 0;
			__mcTemp__131[2] = 0;
			__mcTemp__131[3] = 0;
			this->NUD_Value5->Maximum = System::Decimal(__mcTemp__131);
			System::Int32 __mcTemp__132[] = new System::Int32[4];
			__mcTemp__132[0] = 1000000;
			__mcTemp__132[1] = 0;
			__mcTemp__132[2] = 0;
			__mcTemp__132[3] = System::Int32::MinValue;
			this->NUD_Value5->Minimum = System::Decimal(__mcTemp__132);
			this->NUD_Value5->Name = S"NUD_Value5";
			this->NUD_Value5->Size = System::Drawing::Size(56, 22);
			this->NUD_Value5->TabIndex = 75;
			this->NUD_Value5->Tag = S"EqTypeValue5";
			System::Int32 __mcTemp__133[] = new System::Int32[4];
			__mcTemp__133[0] = 2;
			__mcTemp__133[1] = 0;
			__mcTemp__133[2] = 0;
			__mcTemp__133[3] = 0;
			this->NUD_Value5->Value = System::Decimal(__mcTemp__133);
			// 
			// NUD_Value4
			// 
			this->NUD_Value4->BackColor = System::Drawing::SystemColors::ButtonFace;
			this->NUD_Value4->ForeColor = System::Drawing::Color::Red;
			this->NUD_Value4->Location = System::Drawing::Point(274, 117);
			System::Int32 __mcTemp__134[] = new System::Int32[4];
			__mcTemp__134[0] = 1000000;
			__mcTemp__134[1] = 0;
			__mcTemp__134[2] = 0;
			__mcTemp__134[3] = 0;
			this->NUD_Value4->Maximum = System::Decimal(__mcTemp__134);
			System::Int32 __mcTemp__135[] = new System::Int32[4];
			__mcTemp__135[0] = 1000000;
			__mcTemp__135[1] = 0;
			__mcTemp__135[2] = 0;
			__mcTemp__135[3] = System::Int32::MinValue;
			this->NUD_Value4->Minimum = System::Decimal(__mcTemp__135);
			this->NUD_Value4->Name = S"NUD_Value4";
			this->NUD_Value4->Size = System::Drawing::Size(56, 22);
			this->NUD_Value4->TabIndex = 74;
			this->NUD_Value4->Tag = S"EqTypeValue4";
			System::Int32 __mcTemp__136[] = new System::Int32[4];
			__mcTemp__136[0] = 2;
			__mcTemp__136[1] = 0;
			__mcTemp__136[2] = 0;
			__mcTemp__136[3] = 0;
			this->NUD_Value4->Value = System::Decimal(__mcTemp__136);
			// 
			// NUD_Value3
			// 
			this->NUD_Value3->BackColor = System::Drawing::SystemColors::ButtonFace;
			this->NUD_Value3->ForeColor = System::Drawing::Color::Red;
			this->NUD_Value3->Location = System::Drawing::Point(274, 93);
			System::Int32 __mcTemp__137[] = new System::Int32[4];
			__mcTemp__137[0] = 1000000;
			__mcTemp__137[1] = 0;
			__mcTemp__137[2] = 0;
			__mcTemp__137[3] = 0;
			this->NUD_Value3->Maximum = System::Decimal(__mcTemp__137);
			System::Int32 __mcTemp__138[] = new System::Int32[4];
			__mcTemp__138[0] = 1000000;
			__mcTemp__138[1] = 0;
			__mcTemp__138[2] = 0;
			__mcTemp__138[3] = System::Int32::MinValue;
			this->NUD_Value3->Minimum = System::Decimal(__mcTemp__138);
			this->NUD_Value3->Name = S"NUD_Value3";
			this->NUD_Value3->Size = System::Drawing::Size(56, 22);
			this->NUD_Value3->TabIndex = 73;
			this->NUD_Value3->Tag = S"EqTypeValue3";
			System::Int32 __mcTemp__139[] = new System::Int32[4];
			__mcTemp__139[0] = 2;
			__mcTemp__139[1] = 0;
			__mcTemp__139[2] = 0;
			__mcTemp__139[3] = 0;
			this->NUD_Value3->Value = System::Decimal(__mcTemp__139);
			// 
			// NUD_Value2
			// 
			this->NUD_Value2->BackColor = System::Drawing::SystemColors::ButtonFace;
			this->NUD_Value2->ForeColor = System::Drawing::Color::Red;
			this->NUD_Value2->Location = System::Drawing::Point(274, 69);
			System::Int32 __mcTemp__140[] = new System::Int32[4];
			__mcTemp__140[0] = 1000000;
			__mcTemp__140[1] = 0;
			__mcTemp__140[2] = 0;
			__mcTemp__140[3] = 0;
			this->NUD_Value2->Maximum = System::Decimal(__mcTemp__140);
			System::Int32 __mcTemp__141[] = new System::Int32[4];
			__mcTemp__141[0] = 1000000;
			__mcTemp__141[1] = 0;
			__mcTemp__141[2] = 0;
			__mcTemp__141[3] = System::Int32::MinValue;
			this->NUD_Value2->Minimum = System::Decimal(__mcTemp__141);
			this->NUD_Value2->Name = S"NUD_Value2";
			this->NUD_Value2->Size = System::Drawing::Size(56, 22);
			this->NUD_Value2->TabIndex = 72;
			this->NUD_Value2->Tag = S"EqTypeValue2";
			System::Int32 __mcTemp__142[] = new System::Int32[4];
			__mcTemp__142[0] = 2;
			__mcTemp__142[1] = 0;
			__mcTemp__142[2] = 0;
			__mcTemp__142[3] = 0;
			this->NUD_Value2->Value = System::Decimal(__mcTemp__142);
			// 
			// NUD_Value1
			// 
			this->NUD_Value1->BackColor = System::Drawing::SystemColors::ButtonFace;
			this->NUD_Value1->ForeColor = System::Drawing::Color::Red;
			this->NUD_Value1->Location = System::Drawing::Point(274, 45);
			System::Int32 __mcTemp__143[] = new System::Int32[4];
			__mcTemp__143[0] = 1000000;
			__mcTemp__143[1] = 0;
			__mcTemp__143[2] = 0;
			__mcTemp__143[3] = 0;
			this->NUD_Value1->Maximum = System::Decimal(__mcTemp__143);
			System::Int32 __mcTemp__144[] = new System::Int32[4];
			__mcTemp__144[0] = 1000000;
			__mcTemp__144[1] = 0;
			__mcTemp__144[2] = 0;
			__mcTemp__144[3] = System::Int32::MinValue;
			this->NUD_Value1->Minimum = System::Decimal(__mcTemp__144);
			this->NUD_Value1->Name = S"NUD_Value1";
			this->NUD_Value1->Size = System::Drawing::Size(56, 22);
			this->NUD_Value1->TabIndex = 71;
			this->NUD_Value1->Tag = S"EqTypeValue1";
			System::Int32 __mcTemp__145[] = new System::Int32[4];
			__mcTemp__145[0] = 2;
			__mcTemp__145[1] = 0;
			__mcTemp__145[2] = 0;
			__mcTemp__145[3] = 0;
			this->NUD_Value1->Value = System::Decimal(__mcTemp__145);
			// 
			// CB_AbilityList5
			// 
			this->CB_AbilityList5->BackColor = System::Drawing::SystemColors::ButtonFace;
			this->CB_AbilityList5->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList5->ForeColor = System::Drawing::Color::Red;
			this->CB_AbilityList5->ItemHeight = 12;
			System::Object* __mcTemp__146[] = new System::Object*[33];
			__mcTemp__146[0] = S"無效果";
			__mcTemp__146[1] = S"耐久度";
			__mcTemp__146[2] = S"STR 力量";
			__mcTemp__146[3] = S"STA 耐力\t\t\t";
			__mcTemp__146[4] = S"INT 智力\t\t\t";
			__mcTemp__146[5] = S"MND 靈力";
			__mcTemp__146[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__146[7] = S"HP  生命值";
			__mcTemp__146[8] = S"MP  魔法值";
			__mcTemp__146[9] = S"SP  特技      ";
			__mcTemp__146[10] = S"HP  回復率";
			__mcTemp__146[11] = S"MP  回復率";
			__mcTemp__146[12] = S"SP  回復率";
			__mcTemp__146[13] = S"ATK 攻擊力";
			__mcTemp__146[14] = S"DEF 防禦力";
			__mcTemp__146[15] = S"MDEF 魔法防禦";
			__mcTemp__146[16] = S"MATK 魔法攻擊";
			__mcTemp__146[17] = S"命中率";
			__mcTemp__146[18] = S"迴避率";
			__mcTemp__146[19] = S"致命一擊率";
			__mcTemp__146[20] = S"格擋率";
			__mcTemp__146[21] = S"攻擊速度";
			__mcTemp__146[22] = S"移動速度  ";
			__mcTemp__146[23] = S"攻擊傷害";
			__mcTemp__146[24] = S"魔法威力( 倍數 )";
			__mcTemp__146[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__146[26] = S"所有抗性";
			__mcTemp__146[27] = S"地抗性";
			__mcTemp__146[28] = S"水抗性";
			__mcTemp__146[29] = S"火抗性";
			__mcTemp__146[30] = S"風抗性";
			__mcTemp__146[31] = S"光抗性";
			__mcTemp__146[32] = S"闇抗性";
			this->CB_AbilityList5->Items->AddRange(__mcTemp__146);
			this->CB_AbilityList5->Location = System::Drawing::Point(15, 143);
			this->CB_AbilityList5->MaxDropDownItems = 20;
			this->CB_AbilityList5->Name = S"CB_AbilityList5";
			this->CB_AbilityList5->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList5->TabIndex = 8;
			this->CB_AbilityList5->Tag = S"EqType5";
			// 
			// CB_AbilityList4
			// 
			this->CB_AbilityList4->BackColor = System::Drawing::SystemColors::ButtonFace;
			this->CB_AbilityList4->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList4->ForeColor = System::Drawing::Color::Red;
			this->CB_AbilityList4->ItemHeight = 12;
			System::Object* __mcTemp__147[] = new System::Object*[33];
			__mcTemp__147[0] = S"無效果";
			__mcTemp__147[1] = S"耐久度";
			__mcTemp__147[2] = S"STR 力量";
			__mcTemp__147[3] = S"STA 耐力\t\t\t";
			__mcTemp__147[4] = S"INT 智力\t\t\t";
			__mcTemp__147[5] = S"MND 靈力";
			__mcTemp__147[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__147[7] = S"HP  生命值";
			__mcTemp__147[8] = S"MP  魔法值";
			__mcTemp__147[9] = S"SP  特技      ";
			__mcTemp__147[10] = S"HP  回復率";
			__mcTemp__147[11] = S"MP  回復率";
			__mcTemp__147[12] = S"SP  回復率";
			__mcTemp__147[13] = S"ATK 攻擊力";
			__mcTemp__147[14] = S"DEF 防禦力";
			__mcTemp__147[15] = S"MDEF 魔法防禦";
			__mcTemp__147[16] = S"MATK 魔法攻擊";
			__mcTemp__147[17] = S"命中率";
			__mcTemp__147[18] = S"迴避率";
			__mcTemp__147[19] = S"致命一擊率";
			__mcTemp__147[20] = S"格擋率";
			__mcTemp__147[21] = S"攻擊速度";
			__mcTemp__147[22] = S"移動速度  ";
			__mcTemp__147[23] = S"攻擊傷害";
			__mcTemp__147[24] = S"魔法威力( 倍數 )";
			__mcTemp__147[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__147[26] = S"所有抗性";
			__mcTemp__147[27] = S"地抗性";
			__mcTemp__147[28] = S"水抗性";
			__mcTemp__147[29] = S"火抗性";
			__mcTemp__147[30] = S"風抗性";
			__mcTemp__147[31] = S"光抗性";
			__mcTemp__147[32] = S"闇抗性";
			this->CB_AbilityList4->Items->AddRange(__mcTemp__147);
			this->CB_AbilityList4->Location = System::Drawing::Point(15, 119);
			this->CB_AbilityList4->MaxDropDownItems = 20;
			this->CB_AbilityList4->Name = S"CB_AbilityList4";
			this->CB_AbilityList4->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList4->TabIndex = 6;
			this->CB_AbilityList4->Tag = S"EqType4";
			// 
			// CB_AbilityList3
			// 
			this->CB_AbilityList3->BackColor = System::Drawing::SystemColors::ButtonFace;
			this->CB_AbilityList3->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList3->ForeColor = System::Drawing::Color::Red;
			this->CB_AbilityList3->ItemHeight = 12;
			System::Object* __mcTemp__148[] = new System::Object*[33];
			__mcTemp__148[0] = S"無效果";
			__mcTemp__148[1] = S"耐久度";
			__mcTemp__148[2] = S"STR 力量";
			__mcTemp__148[3] = S"STA 耐力\t\t\t";
			__mcTemp__148[4] = S"INT 智力\t\t\t";
			__mcTemp__148[5] = S"MND 靈力";
			__mcTemp__148[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__148[7] = S"HP  生命值";
			__mcTemp__148[8] = S"MP  魔法值";
			__mcTemp__148[9] = S"SP  特技      ";
			__mcTemp__148[10] = S"HP  回復率";
			__mcTemp__148[11] = S"MP  回復率";
			__mcTemp__148[12] = S"SP  回復率";
			__mcTemp__148[13] = S"ATK 攻擊力";
			__mcTemp__148[14] = S"DEF 防禦力";
			__mcTemp__148[15] = S"MDEF 魔法防禦";
			__mcTemp__148[16] = S"MATK 魔法攻擊";
			__mcTemp__148[17] = S"命中率";
			__mcTemp__148[18] = S"迴避率";
			__mcTemp__148[19] = S"致命一擊率";
			__mcTemp__148[20] = S"格擋率";
			__mcTemp__148[21] = S"攻擊速度";
			__mcTemp__148[22] = S"移動速度  ";
			__mcTemp__148[23] = S"攻擊傷害";
			__mcTemp__148[24] = S"魔法威力( 倍數 )";
			__mcTemp__148[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__148[26] = S"所有抗性";
			__mcTemp__148[27] = S"地抗性";
			__mcTemp__148[28] = S"水抗性";
			__mcTemp__148[29] = S"火抗性";
			__mcTemp__148[30] = S"風抗性";
			__mcTemp__148[31] = S"光抗性";
			__mcTemp__148[32] = S"闇抗性";
			this->CB_AbilityList3->Items->AddRange(__mcTemp__148);
			this->CB_AbilityList3->Location = System::Drawing::Point(15, 95);
			this->CB_AbilityList3->MaxDropDownItems = 20;
			this->CB_AbilityList3->Name = S"CB_AbilityList3";
			this->CB_AbilityList3->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList3->TabIndex = 4;
			this->CB_AbilityList3->Tag = S"EqType3";
			// 
			// CB_AbilityList2
			// 
			this->CB_AbilityList2->BackColor = System::Drawing::SystemColors::ButtonFace;
			this->CB_AbilityList2->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList2->ForeColor = System::Drawing::Color::Red;
			this->CB_AbilityList2->ItemHeight = 12;
			System::Object* __mcTemp__149[] = new System::Object*[33];
			__mcTemp__149[0] = S"無效果";
			__mcTemp__149[1] = S"耐久度";
			__mcTemp__149[2] = S"STR 力量";
			__mcTemp__149[3] = S"STA 耐力\t\t\t";
			__mcTemp__149[4] = S"INT 智力\t\t\t";
			__mcTemp__149[5] = S"MND 靈力";
			__mcTemp__149[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__149[7] = S"HP  生命值";
			__mcTemp__149[8] = S"MP  魔法值";
			__mcTemp__149[9] = S"SP  特技      ";
			__mcTemp__149[10] = S"HP  回復率";
			__mcTemp__149[11] = S"MP  回復率";
			__mcTemp__149[12] = S"SP  回復率";
			__mcTemp__149[13] = S"ATK 攻擊力";
			__mcTemp__149[14] = S"DEF 防禦力";
			__mcTemp__149[15] = S"MDEF 魔法防禦";
			__mcTemp__149[16] = S"MATK 魔法攻擊";
			__mcTemp__149[17] = S"命中率";
			__mcTemp__149[18] = S"迴避率";
			__mcTemp__149[19] = S"致命一擊率";
			__mcTemp__149[20] = S"格擋率";
			__mcTemp__149[21] = S"攻擊速度";
			__mcTemp__149[22] = S"移動速度  ";
			__mcTemp__149[23] = S"攻擊傷害";
			__mcTemp__149[24] = S"魔法威力( 倍數 )";
			__mcTemp__149[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__149[26] = S"所有抗性";
			__mcTemp__149[27] = S"地抗性";
			__mcTemp__149[28] = S"水抗性";
			__mcTemp__149[29] = S"火抗性";
			__mcTemp__149[30] = S"風抗性";
			__mcTemp__149[31] = S"光抗性";
			__mcTemp__149[32] = S"闇抗性";
			this->CB_AbilityList2->Items->AddRange(__mcTemp__149);
			this->CB_AbilityList2->Location = System::Drawing::Point(15, 71);
			this->CB_AbilityList2->MaxDropDownItems = 20;
			this->CB_AbilityList2->Name = S"CB_AbilityList2";
			this->CB_AbilityList2->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList2->TabIndex = 2;
			this->CB_AbilityList2->Tag = S"EqType2";
			// 
			// CB_AbilityList1
			// 
			this->CB_AbilityList1->BackColor = System::Drawing::SystemColors::ButtonFace;
			this->CB_AbilityList1->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
			this->CB_AbilityList1->ForeColor = System::Drawing::Color::Red;
			this->CB_AbilityList1->ItemHeight = 12;
			System::Object* __mcTemp__150[] = new System::Object*[33];
			__mcTemp__150[0] = S"無效果";
			__mcTemp__150[1] = S"耐久度";
			__mcTemp__150[2] = S"STR 力量";
			__mcTemp__150[3] = S"STA 耐力\t\t\t";
			__mcTemp__150[4] = S"INT 智力\t\t\t";
			__mcTemp__150[5] = S"MND 靈力";
			__mcTemp__150[6] = S"AGI 敏捷\t\t\t";
			__mcTemp__150[7] = S"HP  生命值";
			__mcTemp__150[8] = S"MP  魔法值";
			__mcTemp__150[9] = S"SP  特技      ";
			__mcTemp__150[10] = S"HP  回復率";
			__mcTemp__150[11] = S"MP  回復率";
			__mcTemp__150[12] = S"SP  回復率";
			__mcTemp__150[13] = S"ATK 攻擊力";
			__mcTemp__150[14] = S"DEF 防禦力";
			__mcTemp__150[15] = S"MDEF 魔法防禦";
			__mcTemp__150[16] = S"MATK 魔法攻擊";
			__mcTemp__150[17] = S"命中率";
			__mcTemp__150[18] = S"迴避率";
			__mcTemp__150[19] = S"致命一擊率";
			__mcTemp__150[20] = S"格擋率";
			__mcTemp__150[21] = S"攻擊速度";
			__mcTemp__150[22] = S"移動速度  ";
			__mcTemp__150[23] = S"攻擊傷害";
			__mcTemp__150[24] = S"魔法威力( 倍數 )";
			__mcTemp__150[25] = S"所有屬性(基本五個屬性)";
			__mcTemp__150[26] = S"所有抗性";
			__mcTemp__150[27] = S"地抗性";
			__mcTemp__150[28] = S"水抗性";
			__mcTemp__150[29] = S"火抗性";
			__mcTemp__150[30] = S"風抗性";
			__mcTemp__150[31] = S"光抗性";
			__mcTemp__150[32] = S"闇抗性";
			this->CB_AbilityList1->Items->AddRange(__mcTemp__150);
			this->CB_AbilityList1->Location = System::Drawing::Point(15, 47);
			this->CB_AbilityList1->MaxDropDownItems = 20;
			this->CB_AbilityList1->Name = S"CB_AbilityList1";
			this->CB_AbilityList1->Size = System::Drawing::Size(253, 20);
			this->CB_AbilityList1->TabIndex = 0;
			this->CB_AbilityList1->Tag = S"EqType1";
			// 
			// SuitForm
			// 
			this->AutoScaleBaseSize = System::Drawing::Size(5, 15);
			this->ClientSize = System::Drawing::Size(941, 734);
			this->Controls->Add(this->panel1);
			this->Name = S"SuitForm";
			this->Text = S"SuitForm";
			this->panel1->ResumeLayout(false);
			this->panel1->PerformLayout();
			this->groupBox3->ResumeLayout(false);
			this->groupBox3->PerformLayout();
			this->groupBox2->ResumeLayout(false);
			this->groupBox2->PerformLayout();
			this->GB_SuitAbility10->ResumeLayout(false);
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value37))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value36))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value35))->EndInit();
			this->GB_SuitAbility9->ResumeLayout(false);
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value34))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value33))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value32))->EndInit();
			this->GB_SuitAbility8->ResumeLayout(false);
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value31))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value30))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value29))->EndInit();
			this->GB_SuitAbility7->ResumeLayout(false);
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value28))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value27))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value26))->EndInit();
			this->GB_SuitAbility6->ResumeLayout(false);
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value25))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value24))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value23))->EndInit();
			this->GB_SuitAbility5->ResumeLayout(false);
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value22))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value21))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value20))->EndInit();
			this->GB_SuitAbility4->ResumeLayout(false);
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value19))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value18))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value17))->EndInit();
			this->GB_SuitAbility3->ResumeLayout(false);
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value16))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value15))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value14))->EndInit();
			this->GB_SuitAbility2->ResumeLayout(false);
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value13))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value12))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value11))->EndInit();
			this->groupBox1->ResumeLayout(false);
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value10))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value9))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value8))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value7))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value6))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value5))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value4))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value3))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value2))->EndInit();
			(__try_cast<System::ComponentModel::ISupportInitialize*  >(this->NUD_Value1))->EndInit();
			this->ResumeLayout(false);

		}		




#ifndef _Just_Show_DotNet_Form_
    private:
        System::Void GetStr_TextChanged(System::Object *  sender, System::EventArgs *  e);
        System::Void GetValue_ValueChanged(System::Object *  sender, System::EventArgs *  e);
        System::Void ChangeFlag(System::Object *  sender, System::EventArgs *  e);
        System::Void GetIndex_SelectedIndexChanged(System::Object *  sender, System::EventArgs *  e);
        System::Void GetIntValue_TextChanged(System::Object *  sender, System::EventArgs *  e);
        System::Void BaseForm_Closing(System::Object *  sender, System::ComponentModel::CancelEventArgs *  e);
        System::Void SearchObj_DClick(System::Object *  sender, System::EventArgs *  e);

        System::Void SearchMagicClick(System::Object *  sender, System::EventArgs *  e);
        System::Void SearchItemClick(System::Object *  sender, System::EventArgs *  e);
        System::Void SearchWeaponClick(System::Object *  sender, System::EventArgs *  e);
        System::Void SearchArmorClick(System::Object *  sender, System::EventArgs *  e);
        System::Void SearchImageClick(System::Object *  sender, System::EventArgs *  e);
		System::Void Select_Ability_Click(System::Object*  sender, System::EventArgs*  e);
#endif
    protected:
		ArrayList* CB_AbilityList; 
		ArrayList* NUD_Value; 

        //######################################################################################################
        //主要需要繼承的涵式
        virtual ReaderClass< DB_GameObjDbStruct >* ObjReader( );       
        virtual void    OnActive();
        virtual void    OnSelectObj( bool LockOk );
        //輸出時額外設定
        virtual void    OnOutputObjSetting( DB_GameObjDbStruct* TempObj );
        virtual void    OnTimeProc();
        virtual int     ObjSize();
        virtual void    OnValueChange();
        //######################################################################################################
		void	ReCalSuitValue(  GameObjectSuitStruct& Suit );

private: System::Void comboBox6_SelectedIndexChanged(System::Object*  sender, System::EventArgs*  e) 
		 {
			 Fix_TotalValue( );
		 }
		 void	Fix_TotalValue( );
		 void	Fix_SuitList( );

private: System::Void GB_SuitAbility5_Enter(System::Object*  sender, System::EventArgs*  e) {
		 }
};
}